In this paper we present a new subdivision scheme that is shown to improve the performance of ray tracing surfaces of revolution over Kajiya's classical work [8]. This is based on a monotonic interval partitioning of a generatrix of a surface of revolution. The algorithm has a search complexity upper bound of O(log(m n)) form monotonic intervals and n subdivisions for each interval and runs up to three times faster on large scenes. This method also suggests a novel hybrid bounding volume scheme that reduces the number of intersection tests between a ray and the actual object surface
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
Even though the speed of software ray tracing has recently been increased to interactive performance...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Even though the speed of software ray tracing has recently been increased to interactive performan...
Both numerical and subdivision methods are widely used approaches for ray tracing parametric surface...
Ray-tracing is one of the best rendering techniques for the creation of high quality and realistic c...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
In the domain of photo-realistic rendering raytracing is the technique most prominent. Having vastly...
Divide-and-conquer ray tracing (DACRT) methods solve intersec-tion problems between large numbers of...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
Even though the speed of software ray tracing has recently been increased to interactive performance...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Even though the speed of software ray tracing has recently been increased to interactive performan...
Both numerical and subdivision methods are widely used approaches for ray tracing parametric surface...
Ray-tracing is one of the best rendering techniques for the creation of high quality and realistic c...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
In the domain of photo-realistic rendering raytracing is the technique most prominent. Having vastly...
Divide-and-conquer ray tracing (DACRT) methods solve intersec-tion problems between large numbers of...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recentl...
By carefully exploiting the resources of today's computer hardware, interactive ray tracing recently...
Even though the speed of software ray tracing has recently been increased to interactive performance...