Surface reconstruction from multiple calibrated images has been mainly approached using local methods, either as a continuous optimization problem driven by level sets, or by discrete volumetric methods such as space carving. We propose a direct surface reconstruction approach which starts from a continuous geometric functional that is minimized up to a discretization by a global graph-cut algorithm operating on a 3D embedded graph. The method is related to the stereo disparity computation based on graph-cut formulation, but fundamentally different in two aspects. First, existing stereo disparity methods are only interested in obtaining layers of constant disparity, while we focus on high resolution surface geometry. Second, most of the exi...
International audienceWe describe a robust but simple algorithm to reconstruct a surface from a set ...
International audienceThis paper introduces a new method for surface reconstruction from multiple ca...
Texturing is typically the last step within the pipeline for 3D object reconstruction. In the last d...
International audienceThe surface reconstruction from multiple calibrated images has been mainly app...
In this paper, a new formulation and solution to volumetric reconstruction from multiple calibrated ...
We describe a graph cut algorithm to recover the 3D object surface using both silhouette and foregr...
Abstract. We present a novel approach to surface reconstruction from multiple images. The central id...
This paper presents a novel formulation for the multiview scene reconstruction problem. While this f...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We introduce a new surface representation, the patchwork, to extend the problem of surface reconstru...
We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual grap...
Robust surface reconstruction from sample points is a challenging problem, especially for real-world...
International audienceWe present a noval approach to surface reconstruction from multiple images. Th...
This paper describes a method of surface reconstruction from binocular stereo images. The problem ad...
We introduce a continuous global optimization method to the field of surface reconstruction from dis...
International audienceWe describe a robust but simple algorithm to reconstruct a surface from a set ...
International audienceThis paper introduces a new method for surface reconstruction from multiple ca...
Texturing is typically the last step within the pipeline for 3D object reconstruction. In the last d...
International audienceThe surface reconstruction from multiple calibrated images has been mainly app...
In this paper, a new formulation and solution to volumetric reconstruction from multiple calibrated ...
We describe a graph cut algorithm to recover the 3D object surface using both silhouette and foregr...
Abstract. We present a novel approach to surface reconstruction from multiple images. The central id...
This paper presents a novel formulation for the multiview scene reconstruction problem. While this f...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We introduce a new surface representation, the patchwork, to extend the problem of surface reconstru...
We formulate multi-view 3D shape reconstruction as the computation of a minimum cut on the dual grap...
Robust surface reconstruction from sample points is a challenging problem, especially for real-world...
International audienceWe present a noval approach to surface reconstruction from multiple images. Th...
This paper describes a method of surface reconstruction from binocular stereo images. The problem ad...
We introduce a continuous global optimization method to the field of surface reconstruction from dis...
International audienceWe describe a robust but simple algorithm to reconstruct a surface from a set ...
International audienceThis paper introduces a new method for surface reconstruction from multiple ca...
Texturing is typically the last step within the pipeline for 3D object reconstruction. In the last d...