In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the representation of the content and the controller that enables personalized trainings. We first show the multi-modal representation that reroutes information through multiple perceptual cues and discuss the game structure. We then present the data-driven student model that is used for a personalized, adaptive presentation of the content. We further leverage machine learning for analytics and visualization tools targeted at teachers and experts. A large data set consisting of training sessions of more than 20,000 child...
Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning p...
There is increasing evidence that mathematics video games can play a large role in mathematics educa...
Electronic educational games can be highly entertaining, but studies have shown that they do not alw...
In this article, we present our findings from ten years of research on intelligent educational games...
250 million children worldwide lack basic literacy and numeracy skills, many of whom have no access ...
Recent years have seen a growing recognition of thetransformative potential of game-based learning e...
Pedagogy and the way children learn are changing rapidly with the introduction of widely accessible ...
With the development of Internet Technology and Artificially Intelligence, online learning is gainin...
Educational games can be highly entertaining, but studies have shown that they are not always effect...
Educational games are highly motivating, however, there is little evidence that they can trigger le...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
Although Mathematics is a fundamental subject for many STEM related areas, undergraduate students fi...
Games are becoming increasingly indispensable, not only for fun but also to support tasks that are m...
Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning p...
There is increasing evidence that mathematics video games can play a large role in mathematics educa...
Electronic educational games can be highly entertaining, but studies have shown that they do not alw...
In this article, we present our findings from ten years of research on intelligent educational games...
250 million children worldwide lack basic literacy and numeracy skills, many of whom have no access ...
Recent years have seen a growing recognition of thetransformative potential of game-based learning e...
Pedagogy and the way children learn are changing rapidly with the introduction of widely accessible ...
With the development of Internet Technology and Artificially Intelligence, online learning is gainin...
Educational games can be highly entertaining, but studies have shown that they are not always effect...
Educational games are highly motivating, however, there is little evidence that they can trigger le...
In order to develop game-based learning environments (GBLE’s) that accommodate to learners’ needs an...
Digital games have become part of childhood and adolescence. The debate has moved from should teenag...
Intelligent game-based learning environments have developed and created dynamic, effective, and enga...
Although Mathematics is a fundamental subject for many STEM related areas, undergraduate students fi...
Games are becoming increasingly indispensable, not only for fun but also to support tasks that are m...
Learning Analytics (LA) approaches have proved to be able to enhance learning process and learning p...
There is increasing evidence that mathematics video games can play a large role in mathematics educa...
Electronic educational games can be highly entertaining, but studies have shown that they do not alw...