Consider a game that is played repeatedly by two populations of agents. In fictitious play, agents learn by choosing best replies to the frequency distribution of actions taken by the other side. We consider a more general class of learning processes in which agents' choices are perturbed by incomplete information about what the other side has done, variability in their payoffs, and unexplained trembles. These perturbed best reply dynamics define a non-stationary Markov process on an infinite state space. We show that for 2x2 games it converges with probability one to a neighborhood of the stable Nash equilibria, whether pure or mixed. This generalizes a result of Fudenberg and Kreps, who demonstrate convergence when the game has a unique m...
We investigate the stability of mixed strategy equilibria in 2 person (bimatrix) games under perturb...
This dissertation contains four essays about evolutionary learning dynamics and the quantal response...
We define and analyse three learning dynamics for two-player zero-sum discounted-payoff stochastic g...
Consider a generalization of fictitious play in which agents' choices are perturbed by incomplete in...
Consider a generalization of fictitious play in which agents′ choices are perturbed by incomplete in...
Fudenberg and Kreps consider adaptive learning processes, in the spirit of fictitious play, for inf...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
Fudenberg and Kreps (1993) consider adaptive learning processes, in the spirit of ctitious play, for...
International audienceWe consider a family of stochastic distributed dynamics to learn equilibria in...
We study how long it takes for large populations of interacting agents to come close to Nash equilib...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...
We investigate games whose Nash equilibria are mixed and are unstable under fictitious play-like lea...
This paper provides a genera1 framework to analyze rational learning in strategic situations where t...
We analyze a population game as being constituted by a set of players, a normal form game and an int...
This paper considers a class of reinforcement-based learning (namely, perturbed learning automata) a...
We investigate the stability of mixed strategy equilibria in 2 person (bimatrix) games under perturb...
This dissertation contains four essays about evolutionary learning dynamics and the quantal response...
We define and analyse three learning dynamics for two-player zero-sum discounted-payoff stochastic g...
Consider a generalization of fictitious play in which agents' choices are perturbed by incomplete in...
Consider a generalization of fictitious play in which agents′ choices are perturbed by incomplete in...
Fudenberg and Kreps consider adaptive learning processes, in the spirit of fictitious play, for inf...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
Fudenberg and Kreps (1993) consider adaptive learning processes, in the spirit of ctitious play, for...
International audienceWe consider a family of stochastic distributed dynamics to learn equilibria in...
We study how long it takes for large populations of interacting agents to come close to Nash equilib...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...
We investigate games whose Nash equilibria are mixed and are unstable under fictitious play-like lea...
This paper provides a genera1 framework to analyze rational learning in strategic situations where t...
We analyze a population game as being constituted by a set of players, a normal form game and an int...
This paper considers a class of reinforcement-based learning (namely, perturbed learning automata) a...
We investigate the stability of mixed strategy equilibria in 2 person (bimatrix) games under perturb...
This dissertation contains four essays about evolutionary learning dynamics and the quantal response...
We define and analyse three learning dynamics for two-player zero-sum discounted-payoff stochastic g...