The golden age of beat-em-up videogames, in arcade and console gaming in the 1980s and 1990s, has a large but neglected cast of Greek and Roman warriors. Gladiators and centurions represented Italy and Greece in worldwide tournaments such as Fighters History, reflecting the fantastical impressions of casual cultural tourists. There are traces of classical antiquity in the major franchises Street Fighter, Mortal Kombat, Killer Instinct, Tekken, and above all Soulcalibur, in which the Greek Sophitia is the chosen warrior of Hephaestus. At times the ancient world is literally a mere backdrop, as the Parthenon or Colosseum is incongruously overlaid with more contemporary spectacle. But this genre transforms this cultural background in surpris...
This paper focuses on the reception of antiquity within a medium previously not held worthy of a det...
Play and games provide a privileged access to past societal norms, values, identities, and collectiv...
More and more, people do not experience the past through books, museums, or even television, but thr...
Videogames are a hugely popular entertainment medium that plays host to hundreds of different ancien...
Things move fast in digital gaming. One of the best-selling English translations of Homer’s Odyssey ...
This paper aims to provide a comprehensive overview of the reception of antiquity in videogames by f...
Technological advancement is a driving influence in the development of today’s culture. Upon the cre...
Many video games are using Antiquity in their scenario. One of them has been fascinating gamers and ...
Over the last 30 years, tabletop or board games such as Settlers of Catan and Carcassonne have explo...
This paper deals with the aesthetic and sensory representation of ancient war and war-related violen...
The growing field of historical game studies (which studies the intersection of history and video ga...
In recent years, medieval videogames have come under increased academic scrutiny. This includes both...
This thesis investigates how ancient history can be effectively presented through serious games for ...
To date, with the notable exception of Christian Rollinger’s recently published Classical Antiquity ...
This paper examines the varied cultural meanings of computer game play in competitive and profession...
This paper focuses on the reception of antiquity within a medium previously not held worthy of a det...
Play and games provide a privileged access to past societal norms, values, identities, and collectiv...
More and more, people do not experience the past through books, museums, or even television, but thr...
Videogames are a hugely popular entertainment medium that plays host to hundreds of different ancien...
Things move fast in digital gaming. One of the best-selling English translations of Homer’s Odyssey ...
This paper aims to provide a comprehensive overview of the reception of antiquity in videogames by f...
Technological advancement is a driving influence in the development of today’s culture. Upon the cre...
Many video games are using Antiquity in their scenario. One of them has been fascinating gamers and ...
Over the last 30 years, tabletop or board games such as Settlers of Catan and Carcassonne have explo...
This paper deals with the aesthetic and sensory representation of ancient war and war-related violen...
The growing field of historical game studies (which studies the intersection of history and video ga...
In recent years, medieval videogames have come under increased academic scrutiny. This includes both...
This thesis investigates how ancient history can be effectively presented through serious games for ...
To date, with the notable exception of Christian Rollinger’s recently published Classical Antiquity ...
This paper examines the varied cultural meanings of computer game play in competitive and profession...
This paper focuses on the reception of antiquity within a medium previously not held worthy of a det...
Play and games provide a privileged access to past societal norms, values, identities, and collectiv...
More and more, people do not experience the past through books, museums, or even television, but thr...