Rendering production-quality cinematic scenes requires high computational and temporal costs. From an artist\u27s perspective, one must wait for several hours for feedback on even minute changes of light positions and parameters. Previous work approximates scenes so that adjustments on lights may be carried out with interactive feedback, so long as geometry and materials remain constant. We build on these methods by proposing means by which objects with high geometric complexity at the subpixel level, such as hair and foliage, can be approximated for real-time cinematic relighting. Our methods make no assumptions about the geometry or shaders in a scene, and as such are fully generalized. We show that clustering techniques can greatly reduc...
This thesis sets out to bring improvements in the field of relightable video capture. Previous work ...
The effects produced in an image by cast shadows can be quite complex, es-pecially when light comes ...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
Modeling the appearance of real scenes from captured images is one key problem in computer graphics ...
This relighting approach [2] includes an illumination estimation technique (referred to as ”inverse ...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
A main challenge for today’s renderers is the ever-growing size of 3D scenes, exceeding the capacity...
International audienceLighting design is often tedious due to the required physical manipulation of ...
We present a multi-view intrinsic decomposition algorithm that allows relighting of an outdoor scene...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
Many lighting methods used in computer graphics such as indirect illumination can have very high com...
Densely-sampled image representations such as the light field or Lumigraph have been effective in en...
Densely-sampled image representations such as the light field or Lumigraph have been effective in en...
The goal of this Ph.D. topic is to develop new algorithms which will allow the relighting of virtual...
This thesis sets out to bring improvements in the field of relightable video capture. Previous work ...
The effects produced in an image by cast shadows can be quite complex, es-pecially when light comes ...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...
Modeling the appearance of real scenes from captured images is one key problem in computer graphics ...
This relighting approach [2] includes an illumination estimation technique (referred to as ”inverse ...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
A main challenge for today’s renderers is the ever-growing size of 3D scenes, exceeding the capacity...
International audienceLighting design is often tedious due to the required physical manipulation of ...
We present a multi-view intrinsic decomposition algorithm that allows relighting of an outdoor scene...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
Lighting is essential to generate realistic images using computer graphics. The computation of ligh...
Many lighting methods used in computer graphics such as indirect illumination can have very high com...
Densely-sampled image representations such as the light field or Lumigraph have been effective in en...
Densely-sampled image representations such as the light field or Lumigraph have been effective in en...
The goal of this Ph.D. topic is to develop new algorithms which will allow the relighting of virtual...
This thesis sets out to bring improvements in the field of relightable video capture. Previous work ...
The effects produced in an image by cast shadows can be quite complex, es-pecially when light comes ...
Interacting with environments exhibiting the subtle lighting effects found in the real world gives d...