Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. The focus of Problem-Based Learning on a central problem which drives the learning as well as the need for a “real world” context which engages and challenges the student to take ownership of their learning is a strategy that lends itself to the adoption of Virtual Reality. The implementation of Virtual Reality into a Problem-Based Learning environment provides student with challenges with confronting design management but also forecasts what environments they will work in as graduates and professionals. The following chapter reports on the implementation of Virtual Reality into a Problem-Based Learning initiative
This chapter explores a pedagogical approach for teaching and learning using a Virtual Learning Envi...
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) c...
This paper discusses a recent study to test the effectiveness of combining 3D virtual worlds (VWs) w...
Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to en...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
Problem-based learning (PBL) is a constructivist-learning model of instruction, whereby the teacher ...
Problem Based Learning (PBL) is an instructional student-centered approach that empowers learners to...
The globalization, innovation, and rapid spread of advanced technologies in different fields, includ...
This chapter explores a pedagogical approach for teaching and learning using a Virtual Learning Envi...
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) c...
This paper discusses a recent study to test the effectiveness of combining 3D virtual worlds (VWs) w...
Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to en...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
This book reports the outcomes of an investigation into discovering the qualitatively different ways...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
Problem-based learning (PBL) is a constructivist-learning model of instruction, whereby the teacher ...
Problem Based Learning (PBL) is an instructional student-centered approach that empowers learners to...
The globalization, innovation, and rapid spread of advanced technologies in different fields, includ...
This chapter explores a pedagogical approach for teaching and learning using a Virtual Learning Envi...
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) c...
This paper discusses a recent study to test the effectiveness of combining 3D virtual worlds (VWs) w...