Many psychological experiments require participants to complete lots of trials in a monotonous task, which often induces boredom. An increasingly popular approach to alleviate such boredom is to incorporate gamelike features into standard experimental tasks. Games are assumed to be interesting and, hence, motivating, and better motivated participants might produce better data (with fewer lapses in attention and greater accuracy). Despite its apparent prevalence, the assumption that gamelike features improve data is almost completely untested. We test this assumption by presenting a choice task and a change detection task in both gamelike and standard forms. Response latency, accuracy, and overall task performance were unchanged by gamelike ...
Objective: The goal of this study was to evaluate two kinds of difficulty adaptation techniques in t...
Games have been integral to the development of cognitive science. As experimental tasks, games can p...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
Many psychological experiments require participants to complete lots of tri-als in a monotonous task...
ArticleComputerised cognitive assessments are a vital tool in the behavioural sciences, but particip...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Research on instructional design provides inconsistent results on the use of game elements in cognit...
Psychological tasks are used for assessment, induction, and treatment in both research and therapeut...
(A, B) Same as Fig 2A and 2B but aggregated by known v.s. unknown games. (C) Post-game responses to ...
Inclusion of game elements in learning environments to increase motivation and learning outcome is b...
This paper argues for the use of cognitive modeling to gain a detailed and dynamic look into user ex...
Inclusion of game elements in learning environments to increase motivation and learning outcome is b...
In experimental games, task-related incentives are payments to experimental subjects that vary accor...
This article experimentally dissociates the psychological impact of framing versus game mechanics, w...
Objective: The goal of this study was to evaluate two kinds of difficulty adaptation techniques in t...
Games have been integral to the development of cognitive science. As experimental tasks, games can p...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...
Many psychological experiments require participants to complete lots of tri-als in a monotonous task...
ArticleComputerised cognitive assessments are a vital tool in the behavioural sciences, but particip...
The utilization of game elements in a non-game context is currently used in a vast range of differen...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Research on instructional design provides inconsistent results on the use of game elements in cognit...
Psychological tasks are used for assessment, induction, and treatment in both research and therapeut...
(A, B) Same as Fig 2A and 2B but aggregated by known v.s. unknown games. (C) Post-game responses to ...
Inclusion of game elements in learning environments to increase motivation and learning outcome is b...
This paper argues for the use of cognitive modeling to gain a detailed and dynamic look into user ex...
Inclusion of game elements in learning environments to increase motivation and learning outcome is b...
In experimental games, task-related incentives are payments to experimental subjects that vary accor...
This article experimentally dissociates the psychological impact of framing versus game mechanics, w...
Objective: The goal of this study was to evaluate two kinds of difficulty adaptation techniques in t...
Games have been integral to the development of cognitive science. As experimental tasks, games can p...
Serious games sometimes are not as efficacious as they should be when it comes to learning, but the ...