In the authors' design teaching, they have been employing virtual world technologies, allowing students the capacity to collaborate and design within a constructivist immersive design platform such as Second Life (www.secondlife.com) and Active Worlds (www.activeworlds.com). These environments support synchronous design communication and real-time 3D modelling. Particularly, 3D immersive design environments have the potential to make a major contribution to design education as constructivist learning environments. Based on authors' teaching experience and the students' learning experience, this chapter discusses 3D virtual world as constructivist learning environments that support team-based design and communication skill-building and prese...
Design education has faced new challenges such as the employment of cutting-edge technology and 3D v...
Published by the HEA. This paper suggests that some of the needs for transferable skills in general,...
This paper reports on a study of the role of place in a virtual learning environment for digital med...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
ABSTRACT: With the recent developments in information and communication technologies, 3D virtual wor...
This paper considers how 3D virtual worlds (3DVW) represent constructivist learning environments and...
This paper considers how 3D virtual worlds (3DVW) represent constructivist learning environments and...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
In this paper we discuss the two changes that basic design education faced: one is the teaching need...
This paper puts forward an idea that 3D virtual learning environment (3DVLE) is an effective way to ...
AbstractThis paper investigates 3D immersive and collaborative environments designed for educational...
This paper examines how established learning theories and an emerging framework for learning can inf...
This paper describes a process for creating a design tool, which is based in constructivism. The pro...
The higher education sectors of architecture, engineering and construction management are among the ...
Design education has faced new challenges such as the employment of cutting-edge technology and 3D v...
Published by the HEA. This paper suggests that some of the needs for transferable skills in general,...
This paper reports on a study of the role of place in a virtual learning environment for digital med...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
ABSTRACT: With the recent developments in information and communication technologies, 3D virtual wor...
This paper considers how 3D virtual worlds (3DVW) represent constructivist learning environments and...
This paper considers how 3D virtual worlds (3DVW) represent constructivist learning environments and...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
In this paper we discuss the two changes that basic design education faced: one is the teaching need...
This paper puts forward an idea that 3D virtual learning environment (3DVLE) is an effective way to ...
AbstractThis paper investigates 3D immersive and collaborative environments designed for educational...
This paper examines how established learning theories and an emerging framework for learning can inf...
This paper describes a process for creating a design tool, which is based in constructivism. The pro...
The higher education sectors of architecture, engineering and construction management are among the ...
Design education has faced new challenges such as the employment of cutting-edge technology and 3D v...
Published by the HEA. This paper suggests that some of the needs for transferable skills in general,...
This paper reports on a study of the role of place in a virtual learning environment for digital med...