Bandwidth consumption in distributed real time simulation, or networked real time simulation, is a major problem as the number of participants and the sophistication of joint simulation exercises grow in size. The paper briefly reviews distributed real time simulation and bandwidth reduction techniques and introduces the Generic Runtime Infrastructure for Distributed Simulation (GRIDS) as a research architecture for studying such problems. GRIDS uses Java abstract classes to promote distributed services called thin agents, a novel approach to implementing distributed simulation services, such as user defined bandwidth reduction mechanisms, and to distributing the executable code across the simulation. Thin agents offer the advantages of tra...
Performance and scalability of distributed simulations depends primarily on the effectiveness of the...
The paper addresses issues associated with the application of federations of parallel/distributed si...
Research has shown that bandwidth can be a limiting factor in the performance of distributed simulat...
Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types ...
The paper describes the design, performance and applications of ASimJava, a Java-based library for d...
High Performance Computing has made significant strides in the distributed simulation community. The...
This paper focuses on conservative simulation using distributed-shared memory for inter-processor co...
As the use of Distributed Interactive Simulations has grown, the need to support a large number of p...
A distributed simulation (DS) is based on the use of several simulators distributed over a network i...
We present a network software architecture for solving the problem of scaling large distributed simu...
The road traffic density on highways and especially in cities is permanently increasing. An importa...
Communication bandwidth and latency reduction techniques are developed for Distributed Interactive S...
Current technologies for creating distributed simulations or virtual environments are too limited in...
Communication bandwidth and latency reduction techniques are developed for Distributed Interactive S...
We presented the technologies and algorithms to build a web-based visualization and steering system ...
Performance and scalability of distributed simulations depends primarily on the effectiveness of the...
The paper addresses issues associated with the application of federations of parallel/distributed si...
Research has shown that bandwidth can be a limiting factor in the performance of distributed simulat...
Distributed Interactive Simulation (DIS) is the technology for linking simulations of various types ...
The paper describes the design, performance and applications of ASimJava, a Java-based library for d...
High Performance Computing has made significant strides in the distributed simulation community. The...
This paper focuses on conservative simulation using distributed-shared memory for inter-processor co...
As the use of Distributed Interactive Simulations has grown, the need to support a large number of p...
A distributed simulation (DS) is based on the use of several simulators distributed over a network i...
We present a network software architecture for solving the problem of scaling large distributed simu...
The road traffic density on highways and especially in cities is permanently increasing. An importa...
Communication bandwidth and latency reduction techniques are developed for Distributed Interactive S...
Current technologies for creating distributed simulations or virtual environments are too limited in...
Communication bandwidth and latency reduction techniques are developed for Distributed Interactive S...
We presented the technologies and algorithms to build a web-based visualization and steering system ...
Performance and scalability of distributed simulations depends primarily on the effectiveness of the...
The paper addresses issues associated with the application of federations of parallel/distributed si...
Research has shown that bandwidth can be a limiting factor in the performance of distributed simulat...