The computer gaming addiction is one of the newer concepts that young generations face and can be defined as the excessive and problematic use of computer games leading to social and/or emotional problems. The purpose of this study is to analyse through variables the computer gaming addiction levels of secondary school students. The research was conducted with survey and causal-comparative quantitative research methods. Furthermore, the quantitative data was obtained by interpreting the data obtained through open-ended questions. Findings reveal a significant difference between computer gaming addiction and variables of gender, daily gaming times and whether or not students play games with people they do not know. However, findings did not ...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
Computer games have become one of the most important entertainment tools for children. Games have bo...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
As computer games grow in popularity, the negative effects of usage should be studied. Computer game...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
The article deals with the prevalence of use of the computer addiction among students and its influe...
Computer and video game has gain enough popularity among teenagers also in children which is alarmin...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
The article deals with the prevalence of use of the computer addiction among students and its influe...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...
Computer games have become one of the most important entertainment tools for children. Games have bo...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
As computer games grow in popularity, the negative effects of usage should be studied. Computer game...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
The article deals with the prevalence of use of the computer addiction among students and its influe...
Computer and video game has gain enough popularity among teenagers also in children which is alarmin...
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder...
The article deals with the prevalence of use of the computer addiction among students and its influe...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
Nowadays, there are growing views of potentially addictive behaviors such as digital addiction, espe...