Children typically have extensive expertise and experiences of computer games, which can enable them to make valuable contributions when involved in the design of games. Within this paper we discuss our approach to the involvement of children in the game design process, specifically to inform a game narrative. We describe two design workshops with children, which focused on the design of the narrative within a literacy game based on the Day of the Dead festival. We describe how the knowledge that resulted from these workshops furthered our understanding of children’s storytelling schema and preferences for games as well as their approach to story creation and expression during the game design process. We also discuss how our findings inform...
Recognizing as children’s input in game design and development process is critical, we applied...
This chapter presents a case study of a design research project. It discusses how the formulations o...
This paper introduces Narrative Threads, a suite of tools designed to support 11-15 year olds in cre...
Children typically have extensive expertise and experiences of computer games, which can enable them...
Creating narrative-based computer games is a complex and challenging task. Narrative Threads is a su...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
This paper discusses key narrative design challenges posed by an on-going multi-disciplinary researc...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
In this paper, we will present findings from the first twelve months of a research and development p...
This thesis examines how narrative-based game creation can be used as an activity to improve writing...
This paper discusses a design methodology for developing interactive storytelling projects based on ...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
This paper seeks to explain the creative project created to apply design thinking techniques to nar...
Authoring computer games provides children with an opportunity to create rich narratives using multi...
This paper details the results of an exploratory informant design workshop in which nine 10-12 year ...
Recognizing as children’s input in game design and development process is critical, we applied...
This chapter presents a case study of a design research project. It discusses how the formulations o...
This paper introduces Narrative Threads, a suite of tools designed to support 11-15 year olds in cre...
Children typically have extensive expertise and experiences of computer games, which can enable them...
Creating narrative-based computer games is a complex and challenging task. Narrative Threads is a su...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
This paper discusses key narrative design challenges posed by an on-going multi-disciplinary researc...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
In this paper, we will present findings from the first twelve months of a research and development p...
This thesis examines how narrative-based game creation can be used as an activity to improve writing...
This paper discusses a design methodology for developing interactive storytelling projects based on ...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
This paper seeks to explain the creative project created to apply design thinking techniques to nar...
Authoring computer games provides children with an opportunity to create rich narratives using multi...
This paper details the results of an exploratory informant design workshop in which nine 10-12 year ...
Recognizing as children’s input in game design and development process is critical, we applied...
This chapter presents a case study of a design research project. It discusses how the formulations o...
This paper introduces Narrative Threads, a suite of tools designed to support 11-15 year olds in cre...