Objective: Virtual reality (VR) systems hold significant potential for training skilled behaviours and are currently receiving intense interest in the sporting domain. They offer both practical and pedagogical benefits, but there are concerns about the effect that perceptual deficiencies in VR systems (e.g. reduced haptic information, and stereoscopic display distortions) may have on learning and performance. ‘Specificity of learning’ theories suggest that VR could be ineffective (or even detrimental) if important differences (e.g. perceptual deficiencies) exist between practice and real task performance conditions. Nevertheless, ‘structural learning’ theories suggest VR could be a useful training tool, despite these deficiencies, because a...
Stereopsis is a valuable feature of human visual perception, which may be impaired or absent in ambl...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Best Paper AwardInternational audienceThe use of Virtual Reality (VR) in sports training is now wide...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
This is the final version. Available on open access from Springer via the DOI in this recordBackgrou...
In order to be used for skill development and skill maintenance, virtual environments require accura...
Accurate distance perception and natural interactions are mandatory conditions when training precisi...
There has been a growing interest in using virtual reality (VR) for training perceptual-cognitive sk...
Virtual Reality (VR) provides the potential for immersive and engaging training solutions for improv...
Previous research has shown that visualization is an effective method used to improve motor performa...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used t...
Virtual reality (VR) simulations provide increased feelings of presence and agency that could allow ...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
This is the final version. Available from the publisher via the DOI in this record.Virtual reality (...
Stereopsis is a valuable feature of human visual perception, which may be impaired or absent in ambl...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Best Paper AwardInternational audienceThe use of Virtual Reality (VR) in sports training is now wide...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
This is the final version. Available on open access from Springer via the DOI in this recordBackgrou...
In order to be used for skill development and skill maintenance, virtual environments require accura...
Accurate distance perception and natural interactions are mandatory conditions when training precisi...
There has been a growing interest in using virtual reality (VR) for training perceptual-cognitive sk...
Virtual Reality (VR) provides the potential for immersive and engaging training solutions for improv...
Previous research has shown that visualization is an effective method used to improve motor performa...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
Virtual reality (VR) offers novel ways to develop skills and learning. This technology can be used t...
Virtual reality (VR) simulations provide increased feelings of presence and agency that could allow ...
Virtual reality (VR) can create safe, cost-effective, and engaging learning environments. It is comm...
This is the final version. Available from the publisher via the DOI in this record.Virtual reality (...
Stereopsis is a valuable feature of human visual perception, which may be impaired or absent in ambl...
The Virtual Reality (VR) is becoming increasingly important for business, education, and entertainme...
Best Paper AwardInternational audienceThe use of Virtual Reality (VR) in sports training is now wide...