This study investigates the effects of authentic three dimensional (3D) product visualisation antecedents on 3D authenticity, and the effects of 3D authenticity consequences on consumers’ virtual experience. A hypothetical retailer Web site presents a variety of laptops for the within-subjects laboratory experiments. In a first experiment, a one-way ANOVA compares telepresence and authenticity scores. The second experiment uses two-way repeated measures ANOVA to determine the effects of the progressive levels of the antecedents on 3D authenticity. In a third experiment, two-way repeated measures ANOVA determine the effects of the progressive levels of 3D authenticity consequences on willingness to purchase. The results show that authenticit...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
Virtual avatars and the subgenre virtual influencers are growing in the contemporary digital society...
As part of the intersection of the fields of experiential marketing and the theories of information ...
This study investigates the effects of authentic three dimensional (3D) product visualisation versus...
This study investigates the effects of authentic three dimensional (3D) product visualisation versus...
This study investigates the effects of different levels of invariance analysis on three dimensional ...
-Purpose: An emerging body of research has investigated telepresence and presence notions in online ...
Purpose: The Stimulus (S) Organism (O) Responses (R) paradigm has been extensively studied in conven...
Purpose: The aim of this paper is to examine the determinants of users’ simulated experience in a vi...
Internet commerce has risen steadily for over a decade. During this period, innovations have occurre...
The advancements in 3D technologies provide a new presentation format for online products, namely vi...
This study investigates the effects of different levels of invariance analysis on three dimensional ...
This research aims to explain the process that previous researchers have discussed concerning the co...
This research investigates whether consumers display similar brand perceptions between physical and ...
This paper proposes a model that traces how certain characteristics of 3-D interface influence users...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
Virtual avatars and the subgenre virtual influencers are growing in the contemporary digital society...
As part of the intersection of the fields of experiential marketing and the theories of information ...
This study investigates the effects of authentic three dimensional (3D) product visualisation versus...
This study investigates the effects of authentic three dimensional (3D) product visualisation versus...
This study investigates the effects of different levels of invariance analysis on three dimensional ...
-Purpose: An emerging body of research has investigated telepresence and presence notions in online ...
Purpose: The Stimulus (S) Organism (O) Responses (R) paradigm has been extensively studied in conven...
Purpose: The aim of this paper is to examine the determinants of users’ simulated experience in a vi...
Internet commerce has risen steadily for over a decade. During this period, innovations have occurre...
The advancements in 3D technologies provide a new presentation format for online products, namely vi...
This study investigates the effects of different levels of invariance analysis on three dimensional ...
This research aims to explain the process that previous researchers have discussed concerning the co...
This research investigates whether consumers display similar brand perceptions between physical and ...
This paper proposes a model that traces how certain characteristics of 3-D interface influence users...
Immersive virtual environments (VEs) have the potential to provide novel cost effective ways for eva...
Virtual avatars and the subgenre virtual influencers are growing in the contemporary digital society...
As part of the intersection of the fields of experiential marketing and the theories of information ...