This study investigates the effects of authentic three dimensional (3D) product visualisation versus 3D telepresence on consumers’ virtual experience. A hypothetical retailer Web site presents a variety of laptops using 3D product visualisations for the within-subjects laboratory experiment. The first stage uses two-way repeated measures ANOVA to determine the effects of the progressive levels of control and animated colours on 3D authenticity (the dependent variable). In a second stage, we use structural equation modelling to test the proposed hypothesis. This research uses a U.K. sample to investigate the effects of 3D authenticity and 3D telepresence on willingness to purchase and reveals significant differences between telepresence and ...
This paper proposes a model that traces how certain characteristics of 3-D interface influence users...
The context for this study is stereoscopic 3D (S3D) images as a design element in an e-commerce sett...
Technologies around augmented and virtual reality are advancing, and adoption is gaining momentum be...
This study investigates the effects of authentic three dimensional (3D) product visualisation versus...
This study investigates the effects of authentic three dimensional (3D) product visualisation antece...
This study investigates the effects of different levels of invariance analysis on three dimensional ...
-Purpose: An emerging body of research has investigated telepresence and presence notions in online ...
Purpose: The Stimulus (S) Organism (O) Responses (R) paradigm has been extensively studied in conven...
This study investigates the effects of different levels of invariance analysis on three dimensional ...
Purpose: The aim of this paper is to examine the determinants of users’ simulated experience in a vi...
The advancements in 3D technologies provide a new presentation format for online products, namely vi...
Internet commerce has risen steadily for over a decade. During this period, innovations have occurre...
This research aims to explain the process that previous researchers have discussed concerning the co...
Current electronic commerce offerings to the end customer have become a globally accessible mainstre...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
This paper proposes a model that traces how certain characteristics of 3-D interface influence users...
The context for this study is stereoscopic 3D (S3D) images as a design element in an e-commerce sett...
Technologies around augmented and virtual reality are advancing, and adoption is gaining momentum be...
This study investigates the effects of authentic three dimensional (3D) product visualisation versus...
This study investigates the effects of authentic three dimensional (3D) product visualisation antece...
This study investigates the effects of different levels of invariance analysis on three dimensional ...
-Purpose: An emerging body of research has investigated telepresence and presence notions in online ...
Purpose: The Stimulus (S) Organism (O) Responses (R) paradigm has been extensively studied in conven...
This study investigates the effects of different levels of invariance analysis on three dimensional ...
Purpose: The aim of this paper is to examine the determinants of users’ simulated experience in a vi...
The advancements in 3D technologies provide a new presentation format for online products, namely vi...
Internet commerce has risen steadily for over a decade. During this period, innovations have occurre...
This research aims to explain the process that previous researchers have discussed concerning the co...
Current electronic commerce offerings to the end customer have become a globally accessible mainstre...
Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding o...
This paper proposes a model that traces how certain characteristics of 3-D interface influence users...
The context for this study is stereoscopic 3D (S3D) images as a design element in an e-commerce sett...
Technologies around augmented and virtual reality are advancing, and adoption is gaining momentum be...