Our contribution discusses the possibilities and limits of using video games for apprehending and reflecting on the moral actions of their players. We briefly present the results of an extended study that introduces the conceptual idea of a Serious Moral Game (SMG). Then, we outline its possible application in the domain of bioethics for training medical professionals such that they can deal better with moral problems in medical practice. We briefly sketch major components of a SMG Bioethics. The contribution should demonstrate how such an instrument may improve psychological competences that are needed for dealing with various ethical questions within healthcare. The contribution is an intermediate step of a project that aims at actually c...
It is becoming increasingly clear that the field of empirical bioethics requires methodological inno...
The field of videogame ethics has already achieved a differentiated view on many ethical questions i...
Video games are the digital entertainment resource most in demand by young people, which has led an ...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
In this contribution, we present the conception of the serious moral game uMed: Your Choice for the ...
The competence of moral sensitivity is increasingly regarded as key for the morality of people's soc...
Part 1: Full papersInternational audienceThis paper presents “A Day In The HOspital”, a Digital Seri...
The question of the title may seem senseless. Computer games presumably do not foster moral sensitiv...
In this thesis, I explore the use of videogames for moral development. Drawing on research in the fi...
Why don‟t we decide or act in certain situations like we deem it right? Decision-making and acting a...
This study aims at critically reviewing recently published papers on the use of games for serious pu...
Simulation video games (SVGs) are extremely wide category of modern video games, which provide innov...
This special issue of Games and Culture focuses on the intersection between video games an...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
It is becoming increasingly clear that the field of empirical bioethics requires methodological inno...
The field of videogame ethics has already achieved a differentiated view on many ethical questions i...
Video games are the digital entertainment resource most in demand by young people, which has led an ...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
In this contribution, we present the conception of the serious moral game uMed: Your Choice for the ...
The competence of moral sensitivity is increasingly regarded as key for the morality of people's soc...
Part 1: Full papersInternational audienceThis paper presents “A Day In The HOspital”, a Digital Seri...
The question of the title may seem senseless. Computer games presumably do not foster moral sensitiv...
In this thesis, I explore the use of videogames for moral development. Drawing on research in the fi...
Why don‟t we decide or act in certain situations like we deem it right? Decision-making and acting a...
This study aims at critically reviewing recently published papers on the use of games for serious pu...
Simulation video games (SVGs) are extremely wide category of modern video games, which provide innov...
This special issue of Games and Culture focuses on the intersection between video games an...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
It is becoming increasingly clear that the field of empirical bioethics requires methodological inno...
The field of videogame ethics has already achieved a differentiated view on many ethical questions i...
Video games are the digital entertainment resource most in demand by young people, which has led an ...