Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinions often rest on whether virtual items obtained from loot boxes have real-world value. Using market data from real transactions, we show that virtual items have real-world monetary value and therefore could be regulated under existing gambling legislation
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are virtual items in video games that players purchase to obtain randomised rewards of va...
The recent exponential increase in the presence of loot boxes and other forms of microtransactions i...
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinion...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Loot boxes represent a popular and prevalent contemporary monetization innovation in video games tha...
There has been debate among legal scholars as to whether loot boxes can be considered a form of gamb...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
A loot box is a purchasable in-game digital container holding randomized virtual rewards. In recent ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The sim...
Loot boxes are a feature in video games where players can acquire virtual goods like weapons, charac...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are virtual items in video games that players purchase to obtain randomised rewards of va...
The recent exponential increase in the presence of loot boxes and other forms of microtransactions i...
Do purchasable randomised reward mechanisms in video games (loot boxes) constitute gambling? Opinion...
Loot boxes are a form of microtransaction, which is a business model used to generate revenue for vi...
Loot boxes represent a popular and prevalent contemporary monetization innovation in video games tha...
There has been debate among legal scholars as to whether loot boxes can be considered a form of gamb...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
A loot box is a purchasable in-game digital container holding randomized virtual rewards. In recent ...
Loot boxes are items in video games that may be bought with real-world money but contain randomised ...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The sim...
Loot boxes are a feature in video games where players can acquire virtual goods like weapons, charac...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are virtual items in video games that players purchase to obtain randomised rewards of va...
The recent exponential increase in the presence of loot boxes and other forms of microtransactions i...