The rise of new technologies and platforms, such as mobile devices and streaming services, has substantially changed the media entertainment landscape and continues to do so. Since its subject of study is changing constantly and rapidly, research on media entertainment has to be quick to adapt. This need to quickly react and adapt not only relates to the questions researchers need to ask but also to the methods they need to employ to answer those questions. Over the last few years, the field of computational social science has been developing and using methods for the collection and analysis of data that can be used to study the use, content, and effects of entertainment media. These methods provide ample opportunities for this area of rese...
After recalling the conditions under which the communication sciences (also known as communication s...
Social science research requires methods that are responsive to and congruent with contemporary soci...
This article critically examines how fears of audience gullibility, ignorance, and exploitation impe...
The rise of new technologies and platforms, such as mobile devices and streaming services, has subst...
The rise of new technologies and platforms, such as mobile devices and streaming services, has subst...
Media is created by humans for humans to tell stories. There exists a natural and imminent need for ...
Over the past two decades, processes of digitalization and mediatization have shaped the communicati...
By observing some of the new environments of media exposure, such as the internet, the mobile commun...
The processes of digitization and deregulation have transformed the production, distribution and con...
Digital research is often understood as data-driven. Yet the ways in which data are already informed...
none1All aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toy...
This chapter provides a summary of, and commentary on, academic studies focused on computational jou...
The media environment has radically changed over the past few decades. Transition and transformation...
research-article2015 To deal with ever-larger datasets, media scholars are increasingly using comput...
A wide range of new theories, approaches, and methodologies have been proposed as a response to the ...
After recalling the conditions under which the communication sciences (also known as communication s...
Social science research requires methods that are responsive to and congruent with contemporary soci...
This article critically examines how fears of audience gullibility, ignorance, and exploitation impe...
The rise of new technologies and platforms, such as mobile devices and streaming services, has subst...
The rise of new technologies and platforms, such as mobile devices and streaming services, has subst...
Media is created by humans for humans to tell stories. There exists a natural and imminent need for ...
Over the past two decades, processes of digitalization and mediatization have shaped the communicati...
By observing some of the new environments of media exposure, such as the internet, the mobile commun...
The processes of digitization and deregulation have transformed the production, distribution and con...
Digital research is often understood as data-driven. Yet the ways in which data are already informed...
none1All aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toy...
This chapter provides a summary of, and commentary on, academic studies focused on computational jou...
The media environment has radically changed over the past few decades. Transition and transformation...
research-article2015 To deal with ever-larger datasets, media scholars are increasingly using comput...
A wide range of new theories, approaches, and methodologies have been proposed as a response to the ...
After recalling the conditions under which the communication sciences (also known as communication s...
Social science research requires methods that are responsive to and congruent with contemporary soci...
This article critically examines how fears of audience gullibility, ignorance, and exploitation impe...