This study expands on previous work done on signaling/screening take-it-or-leave-it asymmetric information games where excess disputes occur. Two players engage in an embedded ultimatum game in a stylized legal framework of plaintiff versus defendant. The plaintiff has either a low or a high claim on the uninformed defendant. There is a computerized version of the embedded ultimatum game to test replicability of literature results. Two novel variations are introduced. In the first variation multiple sequential offers can be made by the proposer during a single period of the embedded game and in the second real time offers and counteroffers can be made by both the plaintiff and the defendant. The effect of adding those negotiation mechanisms...
E-negotiation is a critical activity that is becoming a new reality (Sokolova et al., 2006), however...
E-negotiation is a critical activity that is becoming a new reality (Sokolova et al., 2006), however...
The phenomenon of user-generated content and modification for video games, known as modding, is incr...
This study expands on previous work done on signaling/screening take-it-or-leave-it asymmetric infor...
This study expands on previous work done on signaling/screening take-it-or-leave-it asymmetric infor...
Pecorino and Van Boening (2010) introduce the embedded ultimatum game. The authors embed an ultimatu...
Pecorino and Van Boening (2010) introduce the embedded ultimatum game. The authors embed an ultimatu...
Pecorino and Van Boening (2010) introduce the embedded ultimatum game. The authors embed an ultimatu...
In economic experiments decisions often differ from game-theoretic predictions. Why are people gener...
Many traditional studies of the Iterated Prisoner\u27s Dilemma Game (IPDG) focus on the optimal stra...
Many traditional studies of the Iterated Prisoner\u27s Dilemma Game (IPDG) focus on the optimal stra...
This study compared simulated sales negotiations with authentic negotiations. Specifically, three a...
This research studies a serial two stage production system with two flexible servers which can be dy...
According to game theory, dominant strategy of Prisoner’s Dilemma game is defecting. Since online tr...
This research studies a serial two stage production system with two flexible servers which can be dy...
E-negotiation is a critical activity that is becoming a new reality (Sokolova et al., 2006), however...
E-negotiation is a critical activity that is becoming a new reality (Sokolova et al., 2006), however...
The phenomenon of user-generated content and modification for video games, known as modding, is incr...
This study expands on previous work done on signaling/screening take-it-or-leave-it asymmetric infor...
This study expands on previous work done on signaling/screening take-it-or-leave-it asymmetric infor...
Pecorino and Van Boening (2010) introduce the embedded ultimatum game. The authors embed an ultimatu...
Pecorino and Van Boening (2010) introduce the embedded ultimatum game. The authors embed an ultimatu...
Pecorino and Van Boening (2010) introduce the embedded ultimatum game. The authors embed an ultimatu...
In economic experiments decisions often differ from game-theoretic predictions. Why are people gener...
Many traditional studies of the Iterated Prisoner\u27s Dilemma Game (IPDG) focus on the optimal stra...
Many traditional studies of the Iterated Prisoner\u27s Dilemma Game (IPDG) focus on the optimal stra...
This study compared simulated sales negotiations with authentic negotiations. Specifically, three a...
This research studies a serial two stage production system with two flexible servers which can be dy...
According to game theory, dominant strategy of Prisoner’s Dilemma game is defecting. Since online tr...
This research studies a serial two stage production system with two flexible servers which can be dy...
E-negotiation is a critical activity that is becoming a new reality (Sokolova et al., 2006), however...
E-negotiation is a critical activity that is becoming a new reality (Sokolova et al., 2006), however...
The phenomenon of user-generated content and modification for video games, known as modding, is incr...