The purpose of this research is to obtain the validity of E-Comic based problem-solving in similarity material. This research is included in the development research with a quantitative approach using the ADDIE development paradigm, but just for three-stage: Analyze, Design, and Development. The instruments of data collection used the questionnaire validation and interview by experts. Based on the results of the validity test to media experts and material experts, it was concluded that the validity of mathematical e-comic based on problem-solving with similarity material reached a very valid with the average is 4,48 from a scale 1-5, so this e-comic media could be continued at the next ADDIE stage to fulfill practicality and effectiveness
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
The curriculum in Indonesia has been developing from year to year, until now the curriculum applied ...
Penelitian ini merupakan penelitian pengembangan (Research and Development). Tujuan dari penelitian...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
The purpose of this research was to produce a product to attract students’ interest in learning math...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
Pada era generasi Z, dunia pendidikan perlu memanfaatkan teknologi dalam mengembangkan bahan ajar ya...
This study aims to learn the feasibility of e-comic media in MTsN 12 Jombang. The method of this re...
This study aims to develop a valid mathematics e-comic learning media for class VIII students on sta...
Penelitian ini bertujuan untuk untuk mendapatkan media pembelajaran e-comic berbasis local wisdom pa...
Penelitian ini dikembangkan dengan tujuan untuk mengembangkan media pembelajaran E-Comic dengan pend...
This research is motivated by the use of learning media that is not in accordance with the character...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
One of the media that can be developed to support mathematic learning activities is using comics as ...
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
The curriculum in Indonesia has been developing from year to year, until now the curriculum applied ...
Penelitian ini merupakan penelitian pengembangan (Research and Development). Tujuan dari penelitian...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
The purpose of this research was to produce a product to attract students’ interest in learning math...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
Pada era generasi Z, dunia pendidikan perlu memanfaatkan teknologi dalam mengembangkan bahan ajar ya...
This study aims to learn the feasibility of e-comic media in MTsN 12 Jombang. The method of this re...
This study aims to develop a valid mathematics e-comic learning media for class VIII students on sta...
Penelitian ini bertujuan untuk untuk mendapatkan media pembelajaran e-comic berbasis local wisdom pa...
Penelitian ini dikembangkan dengan tujuan untuk mengembangkan media pembelajaran E-Comic dengan pend...
This research is motivated by the use of learning media that is not in accordance with the character...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
One of the media that can be developed to support mathematic learning activities is using comics as ...
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
The curriculum in Indonesia has been developing from year to year, until now the curriculum applied ...
Penelitian ini merupakan penelitian pengembangan (Research and Development). Tujuan dari penelitian...