This paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. This interface can allow users to draw stick figures with the system automatic assistance in figure proportion control. Given a 2D hand-drawn stick figure under a parallel view, there is a challenge to reconstruct a unique 3D pose from a set of candidates. Our system utilizes figure perspective rendering, and introduces the concept of ‘thickness contrast’ as a sketch gesture combined with some other constraints/assumptions for pose recovery. The resulting pose can be further corrected, based on physical constraints of human body. Once obtaining a series of 3D stick figure poses, user can easily sketch out motion paths and timing, and add their...
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and...
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users a...
Finding an effective control interface to manipulate complex geometric objects has traditionally rel...
This paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. T...
Animated virtual humans created by skilled artists play a remarkable role in today’s public entertai...
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and ani...
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and an...
The 3D SketchMaker Project has developed two prototypes for a gestural 3D sketching interface in a c...
This paper describes a virtual environment in which a designer can define the contour of a sketch by...
The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be use...
This research investigates the use of sketching techniques in 3D modeling and reconstruction to enha...
In this paper, we present a new approach and a novel interface, Virtual Human Sketcher (VHS), which ...
A 3D sketching system is presented for transforming an ideation to an actual CAD model using Human C...
Modern tools to create 3D models are cumbersome and time-consuming. Sketching is a natural way to co...
We present an interface design for creating informal animations from sketches. Current tools for cre...
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and...
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users a...
Finding an effective control interface to manipulate complex geometric objects has traditionally rel...
This paper introduces a novel gesture interface for sketching out rough 3D stick figure animation. T...
Animated virtual humans created by skilled artists play a remarkable role in today’s public entertai...
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and ani...
In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and an...
The 3D SketchMaker Project has developed two prototypes for a gestural 3D sketching interface in a c...
This paper describes a virtual environment in which a designer can define the contour of a sketch by...
The 3D SketchMaker project has developed two prototypes for a gestural 3D sketching system to be use...
This research investigates the use of sketching techniques in 3D modeling and reconstruction to enha...
In this paper, we present a new approach and a novel interface, Virtual Human Sketcher (VHS), which ...
A 3D sketching system is presented for transforming an ideation to an actual CAD model using Human C...
Modern tools to create 3D models are cumbersome and time-consuming. Sketching is a natural way to co...
We present an interface design for creating informal animations from sketches. Current tools for cre...
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and...
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users a...
Finding an effective control interface to manipulate complex geometric objects has traditionally rel...