The current study sought to identify the impact of whether teammates in a cooperative videogame were controlled by other humans (avatars) or by the game (agents). The impact on player experience was explored through both subjective questionnaire measures and brain wave activity measurement (electroencephalography). Play with human teammates was associated with a greater sense of relatedness, but less competence and flow than play with other computer-controlled teammates. In terms of brain activity, play with human teammates was associated with greater activity in the alpha, theta and beta power bands than play with computer-controlled teammates. Overall, the results suggest that play with human teammates involves greater cognitive activity ...
Cooperation is an integral part of human social life and we often build teams to achieve certain goa...
The current research programme represents a rst step in the psychological analysis of on-line game p...
The brain is able to perform cognitive functions in order to learn and adapt. Through neuroplasticit...
The current study sought to identify the impact of whether teammates in a cooperative videogame were...
Investigations into playing against computer and human controlled opponents have shown higher levels...
Many online videogames make use of characters controlled by both humans (avatar) and computers (agen...
Computer games continue to receive increasing attention in industry and academia as a new kind of me...
The growing interest in BCI gaming has initiated the possibility of multi-user BCI games, which requ...
Games are nowadays used to enhance different learning and teaching practices in institutions, compan...
© Lennart Nacke, 2015. This is the author’s version of the work. It is posted here for your personal...
Brain–computer interfaces (BCIs) have started to be considered as game controllers. The low level of...
Elicited physiological affect in humans collaborating with their robot partners was investigated to ...
EEG hyperscanning during multiuser gaming offers opportunities to study brain characteristics of soc...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Cooperation is an integral part of human social life and we often build teams to achieve certain goa...
The current research programme represents a rst step in the psychological analysis of on-line game p...
The brain is able to perform cognitive functions in order to learn and adapt. Through neuroplasticit...
The current study sought to identify the impact of whether teammates in a cooperative videogame were...
Investigations into playing against computer and human controlled opponents have shown higher levels...
Many online videogames make use of characters controlled by both humans (avatar) and computers (agen...
Computer games continue to receive increasing attention in industry and academia as a new kind of me...
The growing interest in BCI gaming has initiated the possibility of multi-user BCI games, which requ...
Games are nowadays used to enhance different learning and teaching practices in institutions, compan...
© Lennart Nacke, 2015. This is the author’s version of the work. It is posted here for your personal...
Brain–computer interfaces (BCIs) have started to be considered as game controllers. The low level of...
Elicited physiological affect in humans collaborating with their robot partners was investigated to ...
EEG hyperscanning during multiuser gaming offers opportunities to study brain characteristics of soc...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
Cooperation is an integral part of human social life and we often build teams to achieve certain goa...
The current research programme represents a rst step in the psychological analysis of on-line game p...
The brain is able to perform cognitive functions in order to learn and adapt. Through neuroplasticit...