Many forms of formative feedback are used in dance training to refine the dancer’s spatial and kinaesthetic awareness in order that the dancer’s sensorimotor intentions and observable danced outcomes might converge. This paper documents the use of smartphones to record and playback movement sequences in ballet and contemporary technique classes. Peers in pairs took turns filming one another and then analysing the playback. This provided immediate visual feedback of the movement sequence as performed by each dancer. This immediacy facilitated the dancer’s capacity to associate what they felt as they were dancing with what they looked like during the dance. The often-dissonant realities of self-perception and perception by others were thus gu...
Teaching and learning the art of human body motion practices such as dance are interesting activitie...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute...
© 2017 ACM. In partner dance classes, teachers typically manage several students at the same time. F...
This study used a multiple baseline across behaviors design to evaluate the use of video self-evalua...
Social partner dance is a popular form of physical activity intended for enjoyment and pleasure. Rhy...
©2017 ACM. Motor skill learning is an area where wearable technology and user modelling can be syner...
An application for ballet training is presented that monitors the posture position (straightness of ...
This study used video feedback to compare the effectiveness of antecedent and consequent feedback. V...
Balance screening and training systems have emerged in clinical and research settings as tools to as...
Digital technology has long been integrated into the mainstream learning environment in a variety of...
Digital technology has long been integrated into the mainstream learning environment in a variety of...
The creative uses of new motion capture technology place it in the middle of a hybrid and relatively...
[[abstract]]Abstract: The present study integrated mobile technology into a flipped dance class. An ...
This paper presents an evaluation case study that describes the experiences of 15 students and 2 tea...
Teaching and learning the art of human body motion practices such as dance are interesting activitie...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute...
© 2017 ACM. In partner dance classes, teachers typically manage several students at the same time. F...
This study used a multiple baseline across behaviors design to evaluate the use of video self-evalua...
Social partner dance is a popular form of physical activity intended for enjoyment and pleasure. Rhy...
©2017 ACM. Motor skill learning is an area where wearable technology and user modelling can be syner...
An application for ballet training is presented that monitors the posture position (straightness of ...
This study used video feedback to compare the effectiveness of antecedent and consequent feedback. V...
Balance screening and training systems have emerged in clinical and research settings as tools to as...
Digital technology has long been integrated into the mainstream learning environment in a variety of...
Digital technology has long been integrated into the mainstream learning environment in a variety of...
The creative uses of new motion capture technology place it in the middle of a hybrid and relatively...
[[abstract]]Abstract: The present study integrated mobile technology into a flipped dance class. An ...
This paper presents an evaluation case study that describes the experiences of 15 students and 2 tea...
Teaching and learning the art of human body motion practices such as dance are interesting activitie...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute...