Digital games are becoming more and more popular among today’s students. Digital games are used directly or indirectly in many areas such as marketing and communication. In terms of education, digital games allow students to socialize and also provides stundents with the development of motivation and self-regulation skills. Digital games have become an important pedogogical tool thanks to such benefits. It is important to know the habits and preferences of the students who play digital games to get the best benefit in education. Because the habits and preferences of individuals playing digital games are seen as a cultural phenomenon. So it is necessary to know the preferences and the habits of learners in the target culture. The aim of this...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
In a developed country like Malaysia, prominent technological devices that are use by most people ar...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
The purpose of this study is to examine high school students' preferences, playing habits, expectati...
Nowadays, digital games have become a part of the daily lives of individuals, and accordingly, the v...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
People often hear that in high school the younger students of using mobile phones is really very com...
Objective: Digital game addiction is a concern that threatens public health around the world, especi...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
The embedded technology in learning for primary school students is seen as a paradigm shift in educa...
Digital media devices and use of Internet have become indispensible parts of our daily lives. We are...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
In a developed country like Malaysia, prominent technological devices that are use by most people ar...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
The purpose of this study is to examine high school students' preferences, playing habits, expectati...
Nowadays, digital games have become a part of the daily lives of individuals, and accordingly, the v...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
People often hear that in high school the younger students of using mobile phones is really very com...
Objective: Digital game addiction is a concern that threatens public health around the world, especi...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
The embedded technology in learning for primary school students is seen as a paradigm shift in educa...
Digital media devices and use of Internet have become indispensible parts of our daily lives. We are...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
In a developed country like Malaysia, prominent technological devices that are use by most people ar...