Digital games are becoming more and more popular among today’s students. Digital games are used directly or indirectly in many areas such as marketing and communication. In terms of education, digital games allow students to socialize and also provides stundents with the development of motivation and self-regulation skills. Digital games have become an important pedogogical tool thanks to such benefits. It is important to know the habits and preferences of the students who play digital games to get the best benefit in education. Because the habits and preferences of individuals playing digital games are seen as a cultural phenomenon. So it is necessary to know the preferences and the habits of learners in the target culture. The aim of this...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
The purpose of this study is to examine high school students' preferences, playing habits, expectati...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
Nowadays, digital games have become a part of the daily lives of individuals, and accordingly, the v...
People often hear that in high school the younger students of using mobile phones is really very com...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
Objective: Digital game addiction is a concern that threatens public health around the world, especi...
The embedded technology in learning for primary school students is seen as a paradigm shift in educa...
© 2018, FACTEACHEREDUCATION. All rights reserved. The paper provides an empirically grounded innovat...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
Background: Children usually play video games for entertainment, excitement, challenge seeking, emot...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
The purpose of this study is to examine high school students' preferences, playing habits, expectati...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
Nowadays, digital games have become a part of the daily lives of individuals, and accordingly, the v...
People often hear that in high school the younger students of using mobile phones is really very com...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
Objective: Digital game addiction is a concern that threatens public health around the world, especi...
The embedded technology in learning for primary school students is seen as a paradigm shift in educa...
© 2018, FACTEACHEREDUCATION. All rights reserved. The paper provides an empirically grounded innovat...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
Background: Children usually play video games for entertainment, excitement, challenge seeking, emot...
Abstract This research was aimed to study the behaviors and effects of internet technology focus on ...
Educational on-line games are promising for new generations of students who are grown up digital. Th...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...