In this article we quantitatively and qualitatively analyze a sample of novice programmer compilation log data, exploring whether (or how) low-achieving, average, and high-achieving students vary in their grasp of these introductory concepts. High-achieving students self-reported having the easiest time learning the introductory programming topics. In a quantitative analysis, though, high-achieving and average students were: 1) more effective at debugging (on average, as quantified by Jadud\u27s Error Quotient (EQ)) than low-achieving students; and 2) were least confused, as quantified using Lee\u27s confusion metric. However, the differences in EQ and confusion between groups were not statistically significant. This implied that all groups...
A qualitative analysis of debugging strategies of novice Java programmers is presented. The study in...
Teaching is the process of conveying knowledge and skills to learners. It involves preventing misun...
This study intended to investigate two areas of end-user programming: the influence of individual di...
Students usually perceived computer programming courses as one of the most difficult courses since l...
Learning to write a program is a difficult task. In this study we looked at how students progress as...
Learning to write a program is a difficult task. In this study we looked at how students progress as...
Learning to write a program is a difficult task. In this study we looked at how students progress as...
Positive student self-efficacy has been linked to undergraduate computer science students’ improved ...
Studies have found that novice programmers are weak in code writing. However, it is unclear what sub...
Debugging is often difficult and frustrating for novices. Yet because students typically debug outsi...
We study which observable affective states and behaviors relate to students\u27 achievement within a...
Novice programmers usually experience difficulties when programming for the first time. The main aim...
High attrition and failure rates are a common phenomenon in introductory programming courses and are...
High attrition and failure rates are a common phenomenon in introductory programming courses and are...
Self-efficacy, or the belief in one's ability to accomplish a task or achieve a goal, can significan...
A qualitative analysis of debugging strategies of novice Java programmers is presented. The study in...
Teaching is the process of conveying knowledge and skills to learners. It involves preventing misun...
This study intended to investigate two areas of end-user programming: the influence of individual di...
Students usually perceived computer programming courses as one of the most difficult courses since l...
Learning to write a program is a difficult task. In this study we looked at how students progress as...
Learning to write a program is a difficult task. In this study we looked at how students progress as...
Learning to write a program is a difficult task. In this study we looked at how students progress as...
Positive student self-efficacy has been linked to undergraduate computer science students’ improved ...
Studies have found that novice programmers are weak in code writing. However, it is unclear what sub...
Debugging is often difficult and frustrating for novices. Yet because students typically debug outsi...
We study which observable affective states and behaviors relate to students\u27 achievement within a...
Novice programmers usually experience difficulties when programming for the first time. The main aim...
High attrition and failure rates are a common phenomenon in introductory programming courses and are...
High attrition and failure rates are a common phenomenon in introductory programming courses and are...
Self-efficacy, or the belief in one's ability to accomplish a task or achieve a goal, can significan...
A qualitative analysis of debugging strategies of novice Java programmers is presented. The study in...
Teaching is the process of conveying knowledge and skills to learners. It involves preventing misun...
This study intended to investigate two areas of end-user programming: the influence of individual di...