This scoping review summarises the literature on resilience interventions that use interactive technology. Resilience refers to a person’s mental ability to adaptively deal with challenging situations and is a key skill for dealing with challenges in life. Types of interactive technology used in resilience interventions included serious video games, virtual reality simulations, social robots and commercial off-the-shelf video games. Searching a range of multidisciplinary databases, this review identified 27 publications that evaluated 17 unique interventions. Peer-reviewed papers and conference proceedings published in English and released after 2000 were included in the review. This scoping review finds that interactive technology can be u...
In recent years, attention to the delivery of mindfulness interventions through new technology such ...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
In the last two decades, several effective virtual reality-based interventions for anxiety disorders...
Resilient healthcare emphasises the importance of adaptive capacity in quality healthcare. This theo...
In the current climate of Covid-19 and world-wide social distancing, the mental health toll has been...
There is growing interest in the development and dissemination of interventions that promote resilie...
Certain professionals are inherently at risk of experiencing traumatic events, and developing the an...
Resilience thinking is critical for improving disaster preparedness, response, and adaptation. While...
The purpose of this study was to investigate the influence of games, where characters must overcome ...
Research in human computer interaction (HCI) covers both technological and human behavioural concern...
Forty percent of all general-practitioner appointments are related to mental illness, although less ...
Recent years have seen important developments in the computer and game industry, including the emerg...
ABSTRACT Research in human computer interaction (HCI) covers both technological and human behavioura...
As young people take up digital media to gather information, explore ideas, and support their social...
In recent years, attention to the delivery of mindfulness interventions through new technology such ...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
In the last two decades, several effective virtual reality-based interventions for anxiety disorders...
Resilient healthcare emphasises the importance of adaptive capacity in quality healthcare. This theo...
In the current climate of Covid-19 and world-wide social distancing, the mental health toll has been...
There is growing interest in the development and dissemination of interventions that promote resilie...
Certain professionals are inherently at risk of experiencing traumatic events, and developing the an...
Resilience thinking is critical for improving disaster preparedness, response, and adaptation. While...
The purpose of this study was to investigate the influence of games, where characters must overcome ...
Research in human computer interaction (HCI) covers both technological and human behavioural concern...
Forty percent of all general-practitioner appointments are related to mental illness, although less ...
Recent years have seen important developments in the computer and game industry, including the emerg...
ABSTRACT Research in human computer interaction (HCI) covers both technological and human behavioura...
As young people take up digital media to gather information, explore ideas, and support their social...
In recent years, attention to the delivery of mindfulness interventions through new technology such ...
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....
Computer games are ubiquitous and can be utilized for serious purposes such as health and education....