The video game industry is a rapidly growing and lucrative entertainment market. It has played an immense role in shaping the consumption of media. However, the reality of working conditions for the industry labor force largely behind these innovations is much less impressive. This Note examines the video game industry as a case study for the potential impact of California Assembly Bill 5 (“AB 5”) on industries that heavily rely on independent contractors with specialized skill sets. First, this Note advances the argument that the video game industry has engaged in regulatory arbitrage by capitalizing on the loopholes created as a result of ambiguities in California employment classification laws. Since the three-prong “ABC” test from Dynam...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The State of the Video Game Industry and Potential Implications of Current Business Practices Stephe...
The video game industry is a rapidly growing and lucrative entertainment market. It has played an im...
With the advent of the gig economy, many have benefited from the availability of flexible work, part...
Several industries rely on high volumes of creative input from their labor forces; the legal, accoun...
From fears of issues with potential problematic consequences in the gaming industry stemming from a ...
In this paper we question whether videogame developers face a representation gap due to the lack of ...
Video games are currently regulated in North America through an independent organization, the Entert...
Purpose: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encom...
Poor working conditions have repercussions for workers, studios and the industry as a whole. These i...
How involved are VGDs in the process of regulating their workplace? We are interested in building a ...
The games industry has seen a burst of new interest in the prospect of unionization. The efforts of ...
The videogames industry is often talked about as a “new” or “young” industry. Compared to many exist...
In the past twenty years, the video game industry has become one of the largest entertainment indust...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The State of the Video Game Industry and Potential Implications of Current Business Practices Stephe...
The video game industry is a rapidly growing and lucrative entertainment market. It has played an im...
With the advent of the gig economy, many have benefited from the availability of flexible work, part...
Several industries rely on high volumes of creative input from their labor forces; the legal, accoun...
From fears of issues with potential problematic consequences in the gaming industry stemming from a ...
In this paper we question whether videogame developers face a representation gap due to the lack of ...
Video games are currently regulated in North America through an independent organization, the Entert...
Purpose: The videogame industry is a work environment that is emblematic of O’Carroll’s (2015) encom...
Poor working conditions have repercussions for workers, studios and the industry as a whole. These i...
How involved are VGDs in the process of regulating their workplace? We are interested in building a ...
The games industry has seen a burst of new interest in the prospect of unionization. The efforts of ...
The videogames industry is often talked about as a “new” or “young” industry. Compared to many exist...
In the past twenty years, the video game industry has become one of the largest entertainment indust...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
The State of the Video Game Industry and Potential Implications of Current Business Practices Stephe...