The majority of research examining massively multiplayer online game (MMOG)-based social relationships has used quantitative methodologies. The present study used qualitative semi-structured interviews with 22 Australian World of Warcraft (WoW) players to examine their experiences of MMOG-based social relationships. Interview transcripts underwent thematic analysis and revealed that participants reported experiencing an MMOG-based sense of community (a sense of belonging within the gaming or WoW community), discussed a number of different MMOG-based social identities (such as gamer, WoW player and guild or group member) and stated that they derived social support (a perception that one is cared for and may access resources from others withi...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
In a time when video games are commonly blamed for anything from antisocial behavior, to the isolati...
The results of a study on motivations for playing Massively Multiplayer Online Role-Playing Games (M...
Online communities play a significant part in an individual’s social wellbeing, so it is important t...
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
Previous studies have found that playing massively multiplayer online games (MMOG) such as World of ...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
Previous research examining players of Massively-Multiplayer Online Games (MMOGs) suggests that play...
iii This study explores the relationship between World of Warcraft (WoW) players and the concepts of...
Massively multiplayer online games (MMOG) often draw together a large amount of players often from m...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
A representative sample of players of a popular massively multiplayer online game (World of Warcraft...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
This study explores the relationship between World of Warcraft (WoW) players and the concepts of soc...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
In a time when video games are commonly blamed for anything from antisocial behavior, to the isolati...
The results of a study on motivations for playing Massively Multiplayer Online Role-Playing Games (M...
Online communities play a significant part in an individual’s social wellbeing, so it is important t...
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
Previous studies have found that playing massively multiplayer online games (MMOG) such as World of ...
As the player population of massively multiplayer online role-playing games (MMORPGs) grows, these g...
Previous research examining players of Massively-Multiplayer Online Games (MMOGs) suggests that play...
iii This study explores the relationship between World of Warcraft (WoW) players and the concepts of...
Massively multiplayer online games (MMOG) often draw together a large amount of players often from m...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
A representative sample of players of a popular massively multiplayer online game (World of Warcraft...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
This study explores the relationship between World of Warcraft (WoW) players and the concepts of soc...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
In a time when video games are commonly blamed for anything from antisocial behavior, to the isolati...
The results of a study on motivations for playing Massively Multiplayer Online Role-Playing Games (M...