Doctor of PhilosophyCurriculum and Instruction ProgramsBradley BurenheideThe primary purpose of this focus group study was to explore how learning occurs during iterative experiences within a singular games-based environment. Using constructivist learning theories as a foundation, this study sought to identify how those processes were used in games-based settings. This qualitative study included eight undergraduate participants primarily in education-based fields. Over the span of six weeks, participants learned the game of Magic the Gathering, its rules, mechanics, and systems. Research questions sought to identify what was learned, how it was learned, and why the learning was effective. Four total focus group interviews were conducted, wh...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Abstract: Fun is learning; this radical approach to education incorporates students ’ extracurricul...
Game-based learning (GBL) is an interactive form of training in which instructional elements are com...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
In the generation of technological advancement, students tend to have difficulty learning science ed...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Game-based learning has been a rapidly expanding field in the 21th century, with research reports pr...
Fields within education and training have been exploring the use of educational computer-based games...
© 2018 Taylor & Francis. The past decade has seen tremendous growth in the instructional use of digi...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Abstract: Fun is learning; this radical approach to education incorporates students ’ extracurricul...
Game-based learning (GBL) is an interactive form of training in which instructional elements are com...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
In the generation of technological advancement, students tend to have difficulty learning science ed...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
Game-based learning has been a rapidly expanding field in the 21th century, with research reports pr...
Fields within education and training have been exploring the use of educational computer-based games...
© 2018 Taylor & Francis. The past decade has seen tremendous growth in the instructional use of digi...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Abstract: Fun is learning; this radical approach to education incorporates students ’ extracurricul...