In this work, we propose a Monte Carlo Tree Search based approach to procedurally generate Sokoban puzzles with varying sizes. We propose two heuristic metrics surrounding box path congestion and level terrain to guide the search towards interesting puzzles. Our method generates puzzles through the simulated game play itself, guaranteeing solvability in all generated puzzles. Our algorithm is efficient, capable of generating challenging puzzles very quickly (generally in under a minute) for varying board sizes. The ability to generate puzzles quickly allows our method to be applied in a variety of applications such as procedurally generated mini-games and other puzzle-driven game elements
Artificial intelligence in games serves as an excellent platform for facilitating collaborative rese...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Maria Gini. ...
Monte-Carlo tree search is a relatively new algorithm showing promising results for general game pla...
We apply the extension of Monte Carlo Tree Search for single player games (SP-MCTS) to Sokoban and c...
Abstract Solving puzzles has become increasingly important in artificial intelligence research sinc...
This article describes an algorithm for the procedural generation of the Sokoban puzzle. This algori...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
As video games continue to become larger, more complex, and more costly to produce, research into me...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Monte Carlo Tree Search is one of the main search methods studied presently. It has demonstrated its...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines...
The task of this work is to bring a complete guide for solving a SOKOBAN game problem. The work foll...
Artificial intelligence in games serves as an excellent platform for facilitating collaborative rese...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Maria Gini. ...
Monte-Carlo tree search is a relatively new algorithm showing promising results for general game pla...
We apply the extension of Monte Carlo Tree Search for single player games (SP-MCTS) to Sokoban and c...
Abstract Solving puzzles has become increasingly important in artificial intelligence research sinc...
This article describes an algorithm for the procedural generation of the Sokoban puzzle. This algori...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
As video games continue to become larger, more complex, and more costly to produce, research into me...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to g...
Abstract. Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantial...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Monte Carlo Tree Search is one of the main search methods studied presently. It has demonstrated its...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines...
The task of this work is to bring a complete guide for solving a SOKOBAN game problem. The work foll...
Artificial intelligence in games serves as an excellent platform for facilitating collaborative rese...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Maria Gini. ...
Monte-Carlo tree search is a relatively new algorithm showing promising results for general game pla...