We study a pursuit-evasion game in which one or more cops try to capture a robber by moving onto a robber's current location. All players have equal maximum velocities. We show that three cops can capture the robber in any polygonal environment which can contain any finite number of holes
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a g...
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and ...
International audienceThe cops-and-robber (CR) game has been used in mobile robotics as a discretize...
We study a pursuit-evasion game in which one or more cops try to capture a robber by moving onto the...
Suppose an unpredictable evader is free to move around in a polygonal environment of arbitrary compl...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
In this dissertation we investigate pursuit evasion problems set in geometric environments. These ga...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
In a pursuit-evasion (PE) game, each pursuer attempts to minimize the distance between the pursuer (...
We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are r...
In a rectangular grid, a pursuit-evation “game ” is played according to simple rules. One player (th...
This paper contains two main results. First, we revisit the well-known visibility-based pursuit–evas...
AbstractWe prove that n cops can capture (that is, some cop can get less than unit distance from) a ...
AbstractWe theoretically analyze the ‘cops and robber’ game for the first time in a multidimensional...
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a g...
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and ...
International audienceThe cops-and-robber (CR) game has been used in mobile robotics as a discretize...
We study a pursuit-evasion game in which one or more cops try to capture a robber by moving onto the...
Suppose an unpredictable evader is free to move around in a polygonal environment of arbitrary compl...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
In this dissertation we investigate pursuit evasion problems set in geometric environments. These ga...
This paper contains two main results: First, we revisit the well-known visibility based pursuit-evas...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
In a pursuit-evasion (PE) game, each pursuer attempts to minimize the distance between the pursuer (...
We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are r...
In a rectangular grid, a pursuit-evation “game ” is played according to simple rules. One player (th...
This paper contains two main results. First, we revisit the well-known visibility-based pursuit–evas...
AbstractWe prove that n cops can capture (that is, some cop can get less than unit distance from) a ...
AbstractWe theoretically analyze the ‘cops and robber’ game for the first time in a multidimensional...
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a g...
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and ...
International audienceThe cops-and-robber (CR) game has been used in mobile robotics as a discretize...