Perception of multimedia quality, specified by quality of service (QoS) metrics can be used by system designers to optimize customer satisfaction within resource bounds enforced by general purpose computing platforms. Media losses, rate variations and transient synchronization losses have been speculated to affect human perception of multimedia quality. This paper presents metrics to measure such defects, and results of a series of user experiments that justify such speculations. Results of the study provide bounds on losses, rate variations and transient synchronization losses as a function of user satisfaction, in the form of Likert values. It is shown how these results can be used by algorithm designers of underlying multimedia systems
Distributed multimedia supports a symbiotic infotainment duality, i.e. the ability to transfer infor...
In this paper a video database, ReTRiEVED, to be used in evaluating the performances of video qualit...
Multimedia signals, such as digital images and video sequences, are captured, processed and finally ...
Quality of Service (QoS) is a difficult term to define for multimedia applications. The main reaso...
Quality of Service (QoS) is a difficult term to define for multimedia applications. The main reason ...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...
Quality is the degree of excellence we expect of a service or a product. It is also one of the key f...
Real-time applications such as IP telephony, Internet radio stations and video conferencing tools re...
Multimedia, delivered for human consumption consist of a collection of media streams delivered in a ...
This article presents the results of a study that explored the human side of the multimedia experien...
Shared networks are now able to support a wide range of applications, including real-time multimedia...
Abstract — The design of access networks for proper support of multimedia applications requires an u...
The introduction of multimedia on pervasive and mobile communication devices raises a number of perc...
The research reported in this thesis assesses the impact of media quality degradations in Internet m...
We present an innovative approach for providing en-to-end Quality of Service (QoS) guarantees in a d...
Distributed multimedia supports a symbiotic infotainment duality, i.e. the ability to transfer infor...
In this paper a video database, ReTRiEVED, to be used in evaluating the performances of video qualit...
Multimedia signals, such as digital images and video sequences, are captured, processed and finally ...
Quality of Service (QoS) is a difficult term to define for multimedia applications. The main reaso...
Quality of Service (QoS) is a difficult term to define for multimedia applications. The main reason ...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...
Quality is the degree of excellence we expect of a service or a product. It is also one of the key f...
Real-time applications such as IP telephony, Internet radio stations and video conferencing tools re...
Multimedia, delivered for human consumption consist of a collection of media streams delivered in a ...
This article presents the results of a study that explored the human side of the multimedia experien...
Shared networks are now able to support a wide range of applications, including real-time multimedia...
Abstract — The design of access networks for proper support of multimedia applications requires an u...
The introduction of multimedia on pervasive and mobile communication devices raises a number of perc...
The research reported in this thesis assesses the impact of media quality degradations in Internet m...
We present an innovative approach for providing en-to-end Quality of Service (QoS) guarantees in a d...
Distributed multimedia supports a symbiotic infotainment duality, i.e. the ability to transfer infor...
In this paper a video database, ReTRiEVED, to be used in evaluating the performances of video qualit...
Multimedia signals, such as digital images and video sequences, are captured, processed and finally ...