International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two users can be immersed from a first-person perspective in a virtual environment and can have complementary levels of control (total, partial, or none) over a shared avatar. In addition, we conducted an experiment to investigate the influence of users' level of control over the shared avatar and prior knowledge of their actions on the users' sense of agency and motor actions. The results showed that participants are good at estimating their real level of control but significantly overestima...
Part 1: Fundamental IssuesInternational audienceVirtual environments are an increasing trend in toda...
International audienceVirtual embodiment and navigation are two topics widely studied in the virtual...
Virtual co-embodiment enables sharing avatars with others in virtual environments and can be applied...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceIn this paper, we explore the influence of sharing a virtual environment with ...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to s...
The advent of Virtual Reality (VR) technologies has begun a shift in communication between people a...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
This paper reports an experiment that investigated people"s body ownership of an avatar that was obs...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Part 1: Fundamental IssuesInternational audienceVirtual environments are an increasing trend in toda...
International audienceVirtual embodiment and navigation are two topics widely studied in the virtual...
Virtual co-embodiment enables sharing avatars with others in virtual environments and can be applied...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceIn this paper, we explore the influence of sharing a virtual environment with ...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to s...
The advent of Virtual Reality (VR) technologies has begun a shift in communication between people a...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
This paper reports an experiment that investigated people"s body ownership of an avatar that was obs...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
Part 1: Fundamental IssuesInternational audienceVirtual environments are an increasing trend in toda...
International audienceVirtual embodiment and navigation are two topics widely studied in the virtual...
Virtual co-embodiment enables sharing avatars with others in virtual environments and can be applied...