One of the most frequent health problems is stress. It has been linked to negative effects on employee well-being in many occupations, and it is considered responsible for many physical and psychological problems. Traditional in-person relaxation therapy has proven to be effective in reducing stress. However, it has some drawbacks such as high cost, required infrastructure and the need for qualified trainers. Relaxation therapy in Virtual Reality (VR) tries to solve these problems. However, one aspect has received little attention, that is personalised therapy. Indeed, while many studies show the need for patient-tailored relaxation exercises, little existing work focuses on personalised VR content. One reason for this is the complexity of ...
Background: Empirical evidence has shown that virtual reality (VR) scenarios can increase the effec...
Virtual Reality (VR) technology can be used to create immersive environments that promote relaxation...
This paper presents preliminary efficacy data in a controlled study of the use of a virtual reality ...
One of the most frequent health problems is stress. It has been linked to negative effects on employ...
Virtual Reality (VR) has the potential to change not only to the way we consume and perceive enterta...
Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to...
Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to...
Background: Virtual reality (VR) is an innovative tool that can facilitate exposure to either stress...
Virtual Reality Environments (VREs) are widely deployed in mental health treatments, often associate...
This paper presents work-in-progress aiming to develop an actively adapting virtual reality (VR) rel...
BACKGROUND: Virtual reality (VR) relaxation is a promising mental health intervention that may be an...
Increasing social pressure enhances the psychological burden on individuals, and the severity of dep...
Virtual Reality (VR) is an advanced form of human–computer interface that allows users to interact w...
Background: Anxiety disorders are highly prevalent in mental health problems. The lives of people su...
With the objective of providing scientific guidance for the development of a multisensory virtual re...
Background: Empirical evidence has shown that virtual reality (VR) scenarios can increase the effec...
Virtual Reality (VR) technology can be used to create immersive environments that promote relaxation...
This paper presents preliminary efficacy data in a controlled study of the use of a virtual reality ...
One of the most frequent health problems is stress. It has been linked to negative effects on employ...
Virtual Reality (VR) has the potential to change not only to the way we consume and perceive enterta...
Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to...
Virtual reality has been used effectively to promote relaxation and reduce stress. It is possible to...
Background: Virtual reality (VR) is an innovative tool that can facilitate exposure to either stress...
Virtual Reality Environments (VREs) are widely deployed in mental health treatments, often associate...
This paper presents work-in-progress aiming to develop an actively adapting virtual reality (VR) rel...
BACKGROUND: Virtual reality (VR) relaxation is a promising mental health intervention that may be an...
Increasing social pressure enhances the psychological burden on individuals, and the severity of dep...
Virtual Reality (VR) is an advanced form of human–computer interface that allows users to interact w...
Background: Anxiety disorders are highly prevalent in mental health problems. The lives of people su...
With the objective of providing scientific guidance for the development of a multisensory virtual re...
Background: Empirical evidence has shown that virtual reality (VR) scenarios can increase the effec...
Virtual Reality (VR) technology can be used to create immersive environments that promote relaxation...
This paper presents preliminary efficacy data in a controlled study of the use of a virtual reality ...