Digital gaming has become a staple in the play repertoire of most children. Consequently, so has research into its potential impact on childhood development. Within this field of research, one branch has specialized in the exploration of the possible educational potential of digital gaming. This study aims at an investigation of the experiences and meaning-making of children of a middle age with playing in general and digital game playing from a sociocultural and humanistic-existential perspective. Through this perspective, the study attempts an exploration of how children can learn from digital games beyond mere instrumental learning, engaging instead in deeper and less formal learning processes which allow them to mature, to gain new insi...
This paper gives an account of the findings of a series of qualitative research studies which explor...
Today, the rapid development of technology has also affected the existing learning processes. In add...
Thesis (Ph. D.)--University of Washington, 2006.This study is a close ethnographic analysis of a sma...
Everybody seems to have an opinion about the value, risks and opportunities of children playing digi...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
This paper aims at presenting a systematic review of research assessing the effects of digital play ...
Abstract Although digital games have become a constituent part of young children’s lives, not enoug...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
This paper provides a critical analysis on the rationale behind the utilisation of educational techn...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
The paper describes research on the role and place of computer games in the lives of children and ad...
Abstract In addition to gaming, there are many other activities around digital games. These metagam...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Children’s motivation for video gaming (the activity of playing video games), and specifically their...
This paper gives an account of the findings of a series of qualitative research studies which explor...
Today, the rapid development of technology has also affected the existing learning processes. In add...
Thesis (Ph. D.)--University of Washington, 2006.This study is a close ethnographic analysis of a sma...
Everybody seems to have an opinion about the value, risks and opportunities of children playing digi...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
This paper aims at presenting a systematic review of research assessing the effects of digital play ...
Abstract Although digital games have become a constituent part of young children’s lives, not enoug...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
This paper provides a critical analysis on the rationale behind the utilisation of educational techn...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
The paper describes research on the role and place of computer games in the lives of children and ad...
Abstract In addition to gaming, there are many other activities around digital games. These metagam...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Children’s motivation for video gaming (the activity of playing video games), and specifically their...
This paper gives an account of the findings of a series of qualitative research studies which explor...
Today, the rapid development of technology has also affected the existing learning processes. In add...
Thesis (Ph. D.)--University of Washington, 2006.This study is a close ethnographic analysis of a sma...