This paper offers a practical and theoretical contribution to understanding development and marketing of rich intellectual properties (IP) in the entertainment industry, such as films, television programs, comics and games. The impact of digital will be specifically considered. Using a case study of the successful Marvel films, featuring characters such as Iron Man, Thor and The Avengers, the paper aims to show that current ideas about brand equity can be applied. Through a critical analysis of the success (or otherwise) of the marketing of such products, the paper utilizes a leading brand exponent –Kevin Keller– on the importance ofCustomer Brand Equity. Applying Keller’s (2009) ‘Brand Resonance Pyramid’ (BRP) to entertainment industry IP ...
From the growth in merchandising and product placement to the rise of the movie franchise, branding ...
The advancement of digital entertainment media has given audiences the ability to skip ads that do n...
Transmedia narratives became an entertainment experience in which visual elements, characters, and o...
Sherpa Romeo yellow journal. This is a pre-copyedited version of an article accepted for publicatio...
This paper serves as a conversation for how advertising is used within the Marvel Cinematic Universe...
This Bachelor’s Thesis studies Marvel Studios’ interconnected story world, otherwise known as the Ma...
Today’s converging entertainment industry creates ‘transmedial’ brand worlds in which consumers are ...
ABSTRACT This study examines the strategies and approaches used to transmit popular culture to futu...
© 2023 Oxford University Press. This is the accepted manuscript version of an article which has been...
Storytelling in the 21st century demonstrates a blurring of boundaries, fluid texts, intertextual re...
There are signs that the boundaries between brand and media management are disintegrating. Brands ar...
Over the course of the 2000s, the Hollywood blockbuster welcomed the superhero genre into its ranks,...
Purpose – Over the past years – because of the huge impact of companies such as Airbnb and Uber – th...
This study looks at engagement levels within the Marvel Cinematic Universe (MCU) at physiological an...
This article focuses on how fans/consumers are unofficially involved in the promotion of an audiovis...
From the growth in merchandising and product placement to the rise of the movie franchise, branding ...
The advancement of digital entertainment media has given audiences the ability to skip ads that do n...
Transmedia narratives became an entertainment experience in which visual elements, characters, and o...
Sherpa Romeo yellow journal. This is a pre-copyedited version of an article accepted for publicatio...
This paper serves as a conversation for how advertising is used within the Marvel Cinematic Universe...
This Bachelor’s Thesis studies Marvel Studios’ interconnected story world, otherwise known as the Ma...
Today’s converging entertainment industry creates ‘transmedial’ brand worlds in which consumers are ...
ABSTRACT This study examines the strategies and approaches used to transmit popular culture to futu...
© 2023 Oxford University Press. This is the accepted manuscript version of an article which has been...
Storytelling in the 21st century demonstrates a blurring of boundaries, fluid texts, intertextual re...
There are signs that the boundaries between brand and media management are disintegrating. Brands ar...
Over the course of the 2000s, the Hollywood blockbuster welcomed the superhero genre into its ranks,...
Purpose – Over the past years – because of the huge impact of companies such as Airbnb and Uber – th...
This study looks at engagement levels within the Marvel Cinematic Universe (MCU) at physiological an...
This article focuses on how fans/consumers are unofficially involved in the promotion of an audiovis...
From the growth in merchandising and product placement to the rise of the movie franchise, branding ...
The advancement of digital entertainment media has given audiences the ability to skip ads that do n...
Transmedia narratives became an entertainment experience in which visual elements, characters, and o...