In this paper we develop the theory of how to count, in thin concurrent games, the configurations of a strategy witnessing that it reaches a certain configuration of the game. This plays a central role in many recent developments in concurrent games, whenever one aims to relate concurrent strategies with weighted relational models. The difficulty, of course, is symmetry: in the presence of symmetry many configurations of the strategy are, morally, different instances of the same, only differing on the inessential choice of copy indices. How do we know which ones to count? The purpose of the paper is to clarify that, uncovering many strange phenomena and fascinating pathological examples along the way. To illustrate the results, we show that...
International audienceWe investigate a model for representing large multiplayer games, which satisfy...
We define a new games model of Probabilistic PCF (PPCF) by enriching thin concurrent games with symm...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
In this paper we develop the theory of how to count, in thin concurrent games, the configurations of...
We explore links between the thin concurrent games of Castellan, Clairambault and Winskel, and the w...
Abstract—Behavioural symmetry is introduced into concurrent games. It expresses when plays are essen...
Abstract—Behavioural symmetry is introduced into concurrent games. It expresses when plays are essen...
International audienceBehavioural symmetry is introduced into concurrent games. It expresses when pl...
International audienceWe build a cartesian closed category, called Cho, based on event structures. I...
In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generali...
We investigate a model for representing large multiplayer games, which satisfy strong symmetry prope...
We investigate a model for representing large multiplayer games, which satisfy strong symmetry prope...
We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
International audienceWe investigate a model for representing large multiplayer games, which satisfy...
International audienceWe investigate a model for representing large multiplayer games, which satisfy...
We define a new games model of Probabilistic PCF (PPCF) by enriching thin concurrent games with symm...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
In this paper we develop the theory of how to count, in thin concurrent games, the configurations of...
We explore links between the thin concurrent games of Castellan, Clairambault and Winskel, and the w...
Abstract—Behavioural symmetry is introduced into concurrent games. It expresses when plays are essen...
Abstract—Behavioural symmetry is introduced into concurrent games. It expresses when plays are essen...
International audienceBehavioural symmetry is introduced into concurrent games. It expresses when pl...
International audienceWe build a cartesian closed category, called Cho, based on event structures. I...
In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generali...
We investigate a model for representing large multiplayer games, which satisfy strong symmetry prope...
We investigate a model for representing large multiplayer games, which satisfy strong symmetry prope...
We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...
International audienceWe investigate a model for representing large multiplayer games, which satisfy...
International audienceWe investigate a model for representing large multiplayer games, which satisfy...
We define a new games model of Probabilistic PCF (PPCF) by enriching thin concurrent games with symm...
Abstract. We study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for...