Computer On-Screen Design Environment (CODE) is proposed as a design environment for the creation of instructional software to help teachers gain control over their teaching by developing some of their own materials. CODE is compared with Paper On-Screen Design Environment (PODE), in an exploration of the effects of the design environment. This involved studying the impact of the computer itself on the design process when every effort was made to hold the principles of design constant. One hypothesis in this study is that designers (teachers) using CODE will have more favorable attitudes towards design than those using PODE. A second hypothesis assumes that instructional activities designed with CODE will be substantively richer and more mo...
This paper reports on the findings of an empirical investigation into the use of the computer as the...
Current trends in technology have led to a need for creativity and innovation in the design of conte...
Computer use in the classroom has become a popular method of instruction for many technology educato...
This article surveys principles for the design and development of microcomputer-based instructional ...
The present use of computers in the design studio focusses on automating routine tasks and on increa...
Computers have the potential to be exploited as one of the most exciting examples of instructional m...
Computers have the potential to be exploited as one of the most exciting examples of instructional m...
This paper reports on the findings of an empirical investigation into the use of the computer as the...
There is little doubt that design work provides a natural focus for Information Technology (IT) acti...
The actual and potential impact of computers on design education is an issue of growing concern for ...
The computer offers enormous potential both in and out of the classroom that is realized only in lim...
The instructional design theory-practice gap is a recognized problem within the research literature....
Computers have the potential to be exploited as one of the most exciting examples of instructional m...
In this paper, a specific course, HCI advanced course, is the frame of reference. A research project...
When Computer-Aided design and manufacture became freely available to teachers and schools, the Tech...
This paper reports on the findings of an empirical investigation into the use of the computer as the...
Current trends in technology have led to a need for creativity and innovation in the design of conte...
Computer use in the classroom has become a popular method of instruction for many technology educato...
This article surveys principles for the design and development of microcomputer-based instructional ...
The present use of computers in the design studio focusses on automating routine tasks and on increa...
Computers have the potential to be exploited as one of the most exciting examples of instructional m...
Computers have the potential to be exploited as one of the most exciting examples of instructional m...
This paper reports on the findings of an empirical investigation into the use of the computer as the...
There is little doubt that design work provides a natural focus for Information Technology (IT) acti...
The actual and potential impact of computers on design education is an issue of growing concern for ...
The computer offers enormous potential both in and out of the classroom that is realized only in lim...
The instructional design theory-practice gap is a recognized problem within the research literature....
Computers have the potential to be exploited as one of the most exciting examples of instructional m...
In this paper, a specific course, HCI advanced course, is the frame of reference. A research project...
When Computer-Aided design and manufacture became freely available to teachers and schools, the Tech...
This paper reports on the findings of an empirical investigation into the use of the computer as the...
Current trends in technology have led to a need for creativity and innovation in the design of conte...
Computer use in the classroom has become a popular method of instruction for many technology educato...