Two classes of problems are considered. In the first class we model the process of communicating in the presence of interference, which is unknown or hostile, as a two-person zero sum game with the communicator and the jammer as the players. The objective functions we consider are mutual information and the channel cutoff rate. The communicator's strategies are distributions on the input alphabet and on a set of quantizers and the jammer's strategies are distributions on the noise power subject to certain constraints. We consider various conditions on the jammer's strategy set and on the communicator's knowledge. For the case with the decoder uninformed of the actual quantizer chosen, we show that, from the communicator's perspective the wo...