International audienceThird-person perspective full-body illusions (3PP-FBI) enable the manipulation, through multisensory stimulation, of perceived self-location. Perceived self-location is classically measured by a locomotion task. Yet, as locomotion modulates various sensory signals, we developed in immersive virtual reality a measure of self-location without locomotion. Tactile stimulation was applied on the back of twenty-five participants and displayed synchronously or asynchronously on an avatar's back seen from behind. Participants completed the locomotion task and a novel mental imagery task, in which they self-located in relation to a virtual ball approaching them. Participants self-identified with the avatar more during synchrono...
It is currently not fully understood where people precisely locate themselves in their bodies, parti...
It is currently not fully understood where people precisely locate themselves in their bodies, parti...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
International audienceThird-person perspective full-body illusions (3PP-FBI) enable the manipulation...
This volume presents a line of original experimental studies on the bodily self, investigating where...
Visual, somatosensory, and perspectival cues normally provide congruent information about where the ...
In the framework of the experimental induction of full-body illusions the features of the experience...
Abstract Knowing where objects are relative to us implies knowing where we are relative to the exter...
The simultaneous visuo-tactile stimulation of an individual’s body and a virtual body (avatar) is an...
It is currently not well understood whether people experience themselves to be located in one or mor...
The goal of this study is to determine how a self-avatar in virtual reality, experienced from differ...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
Knowing one's location in space is crucial for navigation, especially in unknown environments. Recen...
We investigated the following three questions: 1) Where do people locate themselves on their body? 2...
It is currently not fully understood where people precisely locate themselves in their bodies, parti...
It is currently not fully understood where people precisely locate themselves in their bodies, parti...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
International audienceThird-person perspective full-body illusions (3PP-FBI) enable the manipulation...
This volume presents a line of original experimental studies on the bodily self, investigating where...
Visual, somatosensory, and perspectival cues normally provide congruent information about where the ...
In the framework of the experimental induction of full-body illusions the features of the experience...
Abstract Knowing where objects are relative to us implies knowing where we are relative to the exter...
The simultaneous visuo-tactile stimulation of an individual’s body and a virtual body (avatar) is an...
It is currently not well understood whether people experience themselves to be located in one or mor...
The goal of this study is to determine how a self-avatar in virtual reality, experienced from differ...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
Few HMD-based virtual environment systems display a rendering of the users own body. Subjectively, ...
Knowing one's location in space is crucial for navigation, especially in unknown environments. Recen...
We investigated the following three questions: 1) Where do people locate themselves on their body? 2...
It is currently not fully understood where people precisely locate themselves in their bodies, parti...
It is currently not fully understood where people precisely locate themselves in their bodies, parti...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...