The physical context, i.e., the characteristics of location and space where the multimedia service is consumed, may strongly influence the overall perceived Quality of Experience (QoE). In this paper, we investigate the effects of ambient illumination and noise on two multimedia consumption scenarios: watching a video on TV and reading a comic strip on tablet. To this aim, we organized an experiment considering different combinations of ambient illumination and introducing a disturbing noise. Then, we conducted a subjective quality assessment involving 20 people, who were asked to rate the perceived QoE using the 5-level Absolute Category Rating (ACR) quality scale and to express their emotions completing the Self-Assessment Manikin (SAM) q...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...
The past decades have witnessed a rapid growth of Dis-tributed Interactive Multimedia Environments (...
Multimedia presentations of digital media services and devices are meant for human consumption and i...
The physical context, i.e., the characteristics of location and space where the multimedia service i...
Multimedia systems are typically optimized in a way that maximizes users’ satisfaction of using the ...
Tremendous progress has been made in audiovisual technologies in the last decades. Consequently, new...
Since 1895, when the Lumière brothers came out with the projected cinematograph, motion pictures and...
Subjective assessment of quality of experience (QoE) is key to understanding user preferences with r...
The provision to the users of realistic media contents is one of the main goals of future media serv...
International audienceTraditionally, audio quality and video quality are evaluated separately in sub...
The paper presents an overview of Quality of Service (QoS) definitions, and reviews approaches to i...
Entertainment and multimedia are the key functionalities in emerging mobile markets. The ability to ...
This paper discusses results from an exploratory study in which Quality of Experience aspects relate...
International audienceObjective and subjective quality assessment of images and videos have been an ...
One of the goals of next generation broadcasting services is to provide realistic media contents to ...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...
The past decades have witnessed a rapid growth of Dis-tributed Interactive Multimedia Environments (...
Multimedia presentations of digital media services and devices are meant for human consumption and i...
The physical context, i.e., the characteristics of location and space where the multimedia service i...
Multimedia systems are typically optimized in a way that maximizes users’ satisfaction of using the ...
Tremendous progress has been made in audiovisual technologies in the last decades. Consequently, new...
Since 1895, when the Lumière brothers came out with the projected cinematograph, motion pictures and...
Subjective assessment of quality of experience (QoE) is key to understanding user preferences with r...
The provision to the users of realistic media contents is one of the main goals of future media serv...
International audienceTraditionally, audio quality and video quality are evaluated separately in sub...
The paper presents an overview of Quality of Service (QoS) definitions, and reviews approaches to i...
Entertainment and multimedia are the key functionalities in emerging mobile markets. The ability to ...
This paper discusses results from an exploratory study in which Quality of Experience aspects relate...
International audienceObjective and subjective quality assessment of images and videos have been an ...
One of the goals of next generation broadcasting services is to provide realistic media contents to ...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...
The past decades have witnessed a rapid growth of Dis-tributed Interactive Multimedia Environments (...
Multimedia presentations of digital media services and devices are meant for human consumption and i...