Objective: To assess the effectiveness of home videogame-based exercise (exergaming) as an additional rehabilitative tool in young patients with rheumatoid arthritis (RA). Materials and Methods: After a baseline (T0) evaluation, 40 RA inpatients (18-35 years of age) underwent both a 4-week-lasting traditional rehabilitation program and a training by Nintendo® Wii-Fit™ videogame system. At discharge (T1), subjects were randomly assigned (1:1) to two groups: Group A (experimental group), including subjects who continued Wii-Fit training at home for additional 8 weeks, and Group B (control group), including subjects maintaining their habitual activity during the 8-week follo...
AimsExercise is known to be beneficial for patients with heart failure (HF), and these patients shou...
Introduction: Training with exergames has been prescribed for health problems prevention, however, l...
Abstract Evidence for exercise based computer games (exergaming) as a rehabilitation tool for people...
Objective: To assess the effectiveness of home videogame-based exercise (exerg...
Background Physical exercises and physiotherapy are of great importance for maintenance of joint fun...
WOS: 000459458200005PubMed ID: 30020092Objective: The aim of the study was to compare the effects of...
Presented at Rheumatology '09, British Society of Rheumatology and British Health Professionals in R...
Objectives: To examine the feasibility of a clinical trial on a novel, home-based task-oriented trai...
Rehabilitation is a painful and tiring process involving series of exercises that patients must repe...
Background: Recently, movement-based videogames (exergames) have gained popularity in improving the ...
Patients undergoing physical rehabilitation therapy must perform series of exercises regularly over ...
Objective: To evaluate the evidence of effectiveness of exergame-based rehabilitative interventions ...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
Background: Although current research supports the use of active video games (AVGs) in rehabilitatio...
Objective: Adults who are not engaged by traditional exercise methods require a strategy to achieve ...
AimsExercise is known to be beneficial for patients with heart failure (HF), and these patients shou...
Introduction: Training with exergames has been prescribed for health problems prevention, however, l...
Abstract Evidence for exercise based computer games (exergaming) as a rehabilitation tool for people...
Objective: To assess the effectiveness of home videogame-based exercise (exerg...
Background Physical exercises and physiotherapy are of great importance for maintenance of joint fun...
WOS: 000459458200005PubMed ID: 30020092Objective: The aim of the study was to compare the effects of...
Presented at Rheumatology '09, British Society of Rheumatology and British Health Professionals in R...
Objectives: To examine the feasibility of a clinical trial on a novel, home-based task-oriented trai...
Rehabilitation is a painful and tiring process involving series of exercises that patients must repe...
Background: Recently, movement-based videogames (exergames) have gained popularity in improving the ...
Patients undergoing physical rehabilitation therapy must perform series of exercises regularly over ...
Objective: To evaluate the evidence of effectiveness of exergame-based rehabilitative interventions ...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
Background: Although current research supports the use of active video games (AVGs) in rehabilitatio...
Objective: Adults who are not engaged by traditional exercise methods require a strategy to achieve ...
AimsExercise is known to be beneficial for patients with heart failure (HF), and these patients shou...
Introduction: Training with exergames has been prescribed for health problems prevention, however, l...
Abstract Evidence for exercise based computer games (exergaming) as a rehabilitation tool for people...