Background: Virtual reality exposure therapy is an efficacious treatment of anxiety disorders, and recent research suggests that such treatments can be automated, relying on gamification elements instead of a real-life therapist directing treatment. Such automated, gamified treatments could be disseminated without restrictions, helping to close the treatment gap for anxiety disorders. Despite initial findings suggesting high efficacy, very is little is known about how users experience this type of intervention. Objective: The aim of this study was to examine user experiences of automated, gamified virtual reality exposure therapy using in-depth qualitative methods. Methods: Seven participants were recruited from a parallel clinical trial co...
A proof of concept virtual reality system is presented that integrates ultrasonic feedback sensation...
Interest in Virtual Reality (VR) is growing fast. Tech companies are now starting to identify its mo...
This review is designed to systematically examine the available evidence about virtual reality expos...
Background: Virtual reality exposure therapy is an efficacious treatment of anxiety disorders, and r...
Background: Virtual Reality exposure therapy (VRET) is an evidence-based treatment of phobias and re...
Background: Traditional one-session exposure therapy (OST) in which a patient is gradually exposed t...
Exposure therapy for specific phobia involving systematic and repeated presentation of an aversive s...
Virtual exposure therapy for phobias is a growing field of interest. Studies have begun to demonstra...
Background: Fear of spiders, or Arachnophobia, is one of the most common specific phobias. The gold ...
BackgroundFear of spiders, or Arachnophobia, is one of the most common specific phobias. The gold st...
Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure ...
Background: The high incidence of phobias and the limited accessibility of psychotherapy are the rea...
Phobic individuals are often reluctant to engage in exposure in vivo (IVE). We examined whether prov...
Background: For decades, researchers and therapists have attempted to utilize virtual reality (VR) ...
Although in vivo exposure therapy is highly effective in the treatment of specific phobias, only a m...
A proof of concept virtual reality system is presented that integrates ultrasonic feedback sensation...
Interest in Virtual Reality (VR) is growing fast. Tech companies are now starting to identify its mo...
This review is designed to systematically examine the available evidence about virtual reality expos...
Background: Virtual reality exposure therapy is an efficacious treatment of anxiety disorders, and r...
Background: Virtual Reality exposure therapy (VRET) is an evidence-based treatment of phobias and re...
Background: Traditional one-session exposure therapy (OST) in which a patient is gradually exposed t...
Exposure therapy for specific phobia involving systematic and repeated presentation of an aversive s...
Virtual exposure therapy for phobias is a growing field of interest. Studies have begun to demonstra...
Background: Fear of spiders, or Arachnophobia, is one of the most common specific phobias. The gold ...
BackgroundFear of spiders, or Arachnophobia, is one of the most common specific phobias. The gold st...
Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure ...
Background: The high incidence of phobias and the limited accessibility of psychotherapy are the rea...
Phobic individuals are often reluctant to engage in exposure in vivo (IVE). We examined whether prov...
Background: For decades, researchers and therapists have attempted to utilize virtual reality (VR) ...
Although in vivo exposure therapy is highly effective in the treatment of specific phobias, only a m...
A proof of concept virtual reality system is presented that integrates ultrasonic feedback sensation...
Interest in Virtual Reality (VR) is growing fast. Tech companies are now starting to identify its mo...
This review is designed to systematically examine the available evidence about virtual reality expos...