As Steven Brown points out in his introduction to Cinema Anime, anime’s global popularity has meant ‘a new role has emerged for Japan in the global market, one which is as much cultural as it is economic’ (6–7). It is estimated that 60% of all the animation broadcast worldwide is from Japan, and anime generates approximately $4 billion a year in the United States alone. Given the commerce and creativity Japan has launched onto the global market, one of the most important questions is how to account for the dispersal and popularity of anime
In the last few decades, Japanese popular culture productions have been consolidated as one of the m...
As an alternative reading of anime’s global consumption, this paper will explore the multiple ...
This paper has as main objective to explore, adopting a historical and critical perspective, the rel...
As Steven Brown points out in his introduction to Cinema Anime, anime’s global popularity has meant...
As a part of the development of the globalization process of media, American comics and animation ha...
The ubiquitous nature of digital technology has had globalization and contents sharing promoted by c...
Although Japan's mass culture has long prevailed in many parts of Asia, little has been said about w...
In 2002, writer Douglas McCray coined the term “Japan’s Gross National Cool,” which was used to desc...
Anime (Japanese Animation) is an example of transmission of a postmodern popular culture artefact. ...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Japan has enjoyed a market for animation that extends far beyond its country’s borders since the beg...
This article proposes the concept of ‘involution’ as a perspective to understand the socioeconomic d...
With the rising popularity of anime amongst animation students, audiences and scholars around the wo...
This essay investigates the impact of Japanese anime and cultural products on US society. I will arg...
At no other point in human history has technology played so vital and all pervasive a role in every ...
In the last few decades, Japanese popular culture productions have been consolidated as one of the m...
As an alternative reading of anime’s global consumption, this paper will explore the multiple ...
This paper has as main objective to explore, adopting a historical and critical perspective, the rel...
As Steven Brown points out in his introduction to Cinema Anime, anime’s global popularity has meant...
As a part of the development of the globalization process of media, American comics and animation ha...
The ubiquitous nature of digital technology has had globalization and contents sharing promoted by c...
Although Japan's mass culture has long prevailed in many parts of Asia, little has been said about w...
In 2002, writer Douglas McCray coined the term “Japan’s Gross National Cool,” which was used to desc...
Anime (Japanese Animation) is an example of transmission of a postmodern popular culture artefact. ...
Japanese popular culture has developed in many unexpected and fascinating ways. From contemporary po...
Japan has enjoyed a market for animation that extends far beyond its country’s borders since the beg...
This article proposes the concept of ‘involution’ as a perspective to understand the socioeconomic d...
With the rising popularity of anime amongst animation students, audiences and scholars around the wo...
This essay investigates the impact of Japanese anime and cultural products on US society. I will arg...
At no other point in human history has technology played so vital and all pervasive a role in every ...
In the last few decades, Japanese popular culture productions have been consolidated as one of the m...
As an alternative reading of anime’s global consumption, this paper will explore the multiple ...
This paper has as main objective to explore, adopting a historical and critical perspective, the rel...