The aim of the research was the determination of testing conditions and visual and numerical evaluation of renderings made with three different rendering engines in Maya software, which is widely used for educational and computer art purposes. In the theoretical part the overview of light phenomena and their simulation in virtual space is presented. This is followed by a detailed presentation of the main rendering methods and the results and limitations of their applications to 3D objects. At the end of the theoretical part the importance of a proper testing scene and especially the role of Cornell box are explained. In the experimental part the terms and conditions as well as hardware and software used for the research are presented. This ...
We present a framework for creating photo-realism of three-dimensional augmented objects, as well as...
Die vorliegende Masterarbeit gibt einen Überblick über die verschiedenen Rendering-Verfahren für fot...
With the rapid development of computer hardware and software, the application of computer graphics h...
<p class="Heading0">The aim of the research was the determination of testing conditions and visual a...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
Today there are several 3D software’s that are capable of producing realistic simulations, such as f...
Photorealistic rendering has a wide variety of applications, and so there are many rendering algorit...
Abstract3D computer graphic artists have focused more on animated films, broadcast, feature films, i...
This article is a systematic collection of existing methods and techniques for evaluating rendering ...
With the rapid development of computer software and hardware, the popularity of applications based o...
There are different algorithms for efficient rendering of 3D scenes which pay attention to technical...
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses o...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Evaluation of rendering performance is crucial when selecting or developing algorithms, but challeng...
We present a framework for creating photo-realism of three-dimensional augmented objects, as well as...
Die vorliegende Masterarbeit gibt einen Überblick über die verschiedenen Rendering-Verfahren für fot...
With the rapid development of computer hardware and software, the application of computer graphics h...
<p class="Heading0">The aim of the research was the determination of testing conditions and visual a...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
Today there are several 3D software’s that are capable of producing realistic simulations, such as f...
Photorealistic rendering has a wide variety of applications, and so there are many rendering algorit...
Abstract3D computer graphic artists have focused more on animated films, broadcast, feature films, i...
This article is a systematic collection of existing methods and techniques for evaluating rendering ...
With the rapid development of computer software and hardware, the popularity of applications based o...
There are different algorithms for efficient rendering of 3D scenes which pay attention to technical...
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses o...
This thesis explores the balance between visual quality and the performance of a 3D object for compu...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Evaluation of rendering performance is crucial when selecting or developing algorithms, but challeng...
We present a framework for creating photo-realism of three-dimensional augmented objects, as well as...
Die vorliegende Masterarbeit gibt einen Überblick über die verschiedenen Rendering-Verfahren für fot...
With the rapid development of computer hardware and software, the application of computer graphics h...