The redesign of shopping mall "De Megastores" in Den Haag based on game design elements and game design processes that resulted from research in the discipline of video games.ExplorelabArchitecture and The Built Environmen
Palace PromenadeArchitecture, Urbanism and Building Sciences | Heritage & Architectur
Shopping malls are failing around the world. This global process highlights relevant questions about...
In positioning the design school versus the business school, the management game as an educational m...
The article discusses the challenges of revitalizing shopping malls as heritage sites in the 21st ce...
Machine and Theater, Design Concepts for Shop Buildings is a richly illustrated study of the archite...
Anytime, anywhere, anything your heart desires is just a few clicks away. Online shopping has surged...
This document is submitted in partial fulfillment for the degree: Master of Architecture (Professio...
The Urban Gaming studio aims to challenge that by not defining the brief priory (no program, no obje...
While the department stores are in heavy weather, the need for housing is increasing everyday. Redes...
The central point of the thesis is formulation and testing of a design method with a strong focus on...
The functioning of a shopping area in the city centre is often determined by the amount of vacant sq...
This gradation project deals with the adaptive reuse of the vacant heritage V&D department store...
Bricolage is a way of thinking, researching and designing. From the perspective of architect, we bui...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
The Molenpoort shopping mall represents both a problem and a solution. Its concept is outdated, and ...
Palace PromenadeArchitecture, Urbanism and Building Sciences | Heritage & Architectur
Shopping malls are failing around the world. This global process highlights relevant questions about...
In positioning the design school versus the business school, the management game as an educational m...
The article discusses the challenges of revitalizing shopping malls as heritage sites in the 21st ce...
Machine and Theater, Design Concepts for Shop Buildings is a richly illustrated study of the archite...
Anytime, anywhere, anything your heart desires is just a few clicks away. Online shopping has surged...
This document is submitted in partial fulfillment for the degree: Master of Architecture (Professio...
The Urban Gaming studio aims to challenge that by not defining the brief priory (no program, no obje...
While the department stores are in heavy weather, the need for housing is increasing everyday. Redes...
The central point of the thesis is formulation and testing of a design method with a strong focus on...
The functioning of a shopping area in the city centre is often determined by the amount of vacant sq...
This gradation project deals with the adaptive reuse of the vacant heritage V&D department store...
Bricolage is a way of thinking, researching and designing. From the perspective of architect, we bui...
This paper looks at the design of place in a game environment. Many 3D video games have a strong ori...
The Molenpoort shopping mall represents both a problem and a solution. Its concept is outdated, and ...
Palace PromenadeArchitecture, Urbanism and Building Sciences | Heritage & Architectur
Shopping malls are failing around the world. This global process highlights relevant questions about...
In positioning the design school versus the business school, the management game as an educational m...