[[abstract]]Purpose – The purpose of this paper is to examine the effects of interactive and social features on users' online experiences and their purchase intention of virtual goods from a social network site. Design/methodology/approach – A banner with a hyperlink that connected to the author's web survey was posted on the homepage of Facebook. Of the 258 responses returned, 176 were fully completed. Measurement items were adapted from previous literature. Structural equation modeling (SEM) was used to evaluate the research model and hypotheses testing. Findings – The results of an empirical study supported the use of the stimuli-organism-response (S-O-R) model in a social networking site and showed how environmental features should be i...
Social commerce, the application of social media to support e-commerce transactions, is becoming a l...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
Purpose: Building upon studies of social psychology and information system literature, this study ai...
With the advent of Web 2.0 applications, social network sites enable customers to actively participa...
Purpose - Prior studies on virtual product purchase have focused on external technological factor bu...
Since its commencement, online media platforms or networking sites has kept on encountering rapid gr...
This paper examines the effects of Web 2.0 experience, especially the social networking and interact...
This thesis uses the engagement-generation process to examine how social presence and shopping conve...
This research examines the effects of Web 2.0 experience, especially the social networking and inter...
Although there’re studies that investigate the factors affecting the intention to purchase virtual i...
AbstractInteractions in the e-commerce between companies and consumers are mainly through the retail...
A major challenge confronting online retailers is that of stimulating consumer online purchase inten...
Recently digital items (e.g., avatars) have been widely used by people in virtual communities (VC) a...
Purpose: The purpose of this paper is to examine online community loyalty through an extension of th...
Social commerce, the application of social media to support e-commerce transactions, is becoming a l...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
Purpose: Building upon studies of social psychology and information system literature, this study ai...
With the advent of Web 2.0 applications, social network sites enable customers to actively participa...
Purpose - Prior studies on virtual product purchase have focused on external technological factor bu...
Since its commencement, online media platforms or networking sites has kept on encountering rapid gr...
This paper examines the effects of Web 2.0 experience, especially the social networking and interact...
This thesis uses the engagement-generation process to examine how social presence and shopping conve...
This research examines the effects of Web 2.0 experience, especially the social networking and inter...
Although there’re studies that investigate the factors affecting the intention to purchase virtual i...
AbstractInteractions in the e-commerce between companies and consumers are mainly through the retail...
A major challenge confronting online retailers is that of stimulating consumer online purchase inten...
Recently digital items (e.g., avatars) have been widely used by people in virtual communities (VC) a...
Purpose: The purpose of this paper is to examine online community loyalty through an extension of th...
Social commerce, the application of social media to support e-commerce transactions, is becoming a l...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...