[[abstract]]Purpose – The purpose of this paper is to present a conceptual model based on technology acceptance with extended antecedent variables (entertainment and irritation) to examine the impact of use and gratification on e-consumers' acceptance of B2C Websites. Design/methodology/approach – Data were collected from a total of 238 EMBA and undergraduate students from three different Taiwan universities. Structural equation modeling (SEM) was used to evaluate the conceptual model in terms of overall fit, explanatory powers and causal links. Findings – The analytical results showed that entertainment gratification, irritation surfing experience (mass medium), perceived usefulness and ease of Web use (information systems) are important p...
In this paper, we empirically investigate an extension of the Technology Acceptance Model (TAM) to e...
Most studies dedicated to e-commerce website evaluation and use are based on two assumptions. One is...
The business-to-consumer aspect of electronic commerce (EC) is the most visible business use of the ...
The purpose of this paper is to apply the technology acceptance model (TAM) to examine factors that ...
This study examines the influences of entertainment, informativeness, and Web irritation on attitude...
This paper is based on the premise that the current growth of successful application of I-Way in a n...
This study develops an extended model to predict consumer acceptance of electronic-shopping (e-shopp...
This paper extends the unified theory of acceptance and use of technology (UTAUT) to study acceptanc...
This study investigates relationships among intrinsic and extrinsic motivational factors of e-purch...
This study investigates the determinant of web-user satisfaction. User satisfaction is successful me...
AbstractElectronic-commerce has become an important channel for conducting business. Researchers as ...
Numerous websites provide information, sell products, and offer services. However, not many websites...
The purpose of the study is to examine the role of consumer perceptions of websites` entertainment a...
Usage of information technology to provide services titled as electronic services is one the most im...
Numerous websites provide information, sell products, and offer services. However, not many websites...
In this paper, we empirically investigate an extension of the Technology Acceptance Model (TAM) to e...
Most studies dedicated to e-commerce website evaluation and use are based on two assumptions. One is...
The business-to-consumer aspect of electronic commerce (EC) is the most visible business use of the ...
The purpose of this paper is to apply the technology acceptance model (TAM) to examine factors that ...
This study examines the influences of entertainment, informativeness, and Web irritation on attitude...
This paper is based on the premise that the current growth of successful application of I-Way in a n...
This study develops an extended model to predict consumer acceptance of electronic-shopping (e-shopp...
This paper extends the unified theory of acceptance and use of technology (UTAUT) to study acceptanc...
This study investigates relationships among intrinsic and extrinsic motivational factors of e-purch...
This study investigates the determinant of web-user satisfaction. User satisfaction is successful me...
AbstractElectronic-commerce has become an important channel for conducting business. Researchers as ...
Numerous websites provide information, sell products, and offer services. However, not many websites...
The purpose of the study is to examine the role of consumer perceptions of websites` entertainment a...
Usage of information technology to provide services titled as electronic services is one the most im...
Numerous websites provide information, sell products, and offer services. However, not many websites...
In this paper, we empirically investigate an extension of the Technology Acceptance Model (TAM) to e...
Most studies dedicated to e-commerce website evaluation and use are based on two assumptions. One is...
The business-to-consumer aspect of electronic commerce (EC) is the most visible business use of the ...