OBJECTIVES: Actual and perceived object control (commonly ball) skill proficiency is associated with higher physical activity in children and adolescents. Active video games (AVGs) encourage whole body movement to control/play the electronic gaming system and therefore provide an opportunity for screen time to become more active. The purpose of this study was to determine whether playing sports AVGs has a positive influence on young children\u27s actual and perceived object control skills. DESIGN: Two group pre/post experimental design study. METHODS: Thirty-six children aged 6-10 years old from one school were randomly allocated to a control or intervention condition. The Test of Gross Motor Development-3 assessed object control skill. The...
Objectives: The relationship between actual and perceived object control competence (ball skills) an...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
Objectives: Actual and perceived object control(commonly ball) skill proficiency is associated with ...
Objectives: Actual and perceived object control (commonly ball) skill proficiency is associated with...
AbstractBackground: To investigate the impact of playing sports Active Video Games on children's act...
Background: To investigate the impact of playing sports Active Video Games on children's actual and ...
Background: To investigate the impact of playing sports Active Video Games on children\u27s actual a...
Active video games (AVGs) may be useful for movement skill practice. This study examined children's ...
Active video games (AVGs) may be useful for movement skill practice. This study examined children's ...
Active video games (AVGs) may be useful for movement skill practice. This study examined children\u2...
Background: Active video games (AVGs) encourage whole body movements to interact or control the gami...
Background: Active video games (AVGs) encourage whole body movements to interact or control the gami...
This study investigated associations between pre-school children\u27s time spent playing electronic ...
Background: Active video games (AVGs) encourage whole body movements to interact or control the gami...
Objectives: The relationship between actual and perceived object control competence (ball skills) an...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
Objectives: Actual and perceived object control(commonly ball) skill proficiency is associated with ...
Objectives: Actual and perceived object control (commonly ball) skill proficiency is associated with...
AbstractBackground: To investigate the impact of playing sports Active Video Games on children's act...
Background: To investigate the impact of playing sports Active Video Games on children's actual and ...
Background: To investigate the impact of playing sports Active Video Games on children\u27s actual a...
Active video games (AVGs) may be useful for movement skill practice. This study examined children's ...
Active video games (AVGs) may be useful for movement skill practice. This study examined children's ...
Active video games (AVGs) may be useful for movement skill practice. This study examined children\u2...
Background: Active video games (AVGs) encourage whole body movements to interact or control the gami...
Background: Active video games (AVGs) encourage whole body movements to interact or control the gami...
This study investigated associations between pre-school children\u27s time spent playing electronic ...
Background: Active video games (AVGs) encourage whole body movements to interact or control the gami...
Objectives: The relationship between actual and perceived object control competence (ball skills) an...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...